Garry's Mod
gm_grasslab_night
Visualizzazione di 1-3 elementi su 3
Aggiornamento: 3 mar 2021, 14:57

Version 1.2.

Fixes AI nodes, fixes cubemaps, and adds a couple more details including a "secret" hiding space in the warehouse.

Pre-Version 1.2 only had LDR cubemaps, so if your visual settings were above a certain level, you would not have cubemaps. Now anyone with any graphic level should be able to fully take advantage of reflections.

In order to play gm_grasslab_night, GMod will have to quickly build a nodegraph once upon loading the map for the first time. I have embedded the original gm_grasslab_night.ain file if you want to use it, although I believe it is the same as the one Source automatically builds for you.

Aggiornamento: 24 feb 2021, 12:24

Version 1.1.

Adds an icon for gm_grasslab_night to the "Start New Game" menu.

Aggiornamento: 22 feb 2021, 17:22

Version 1.0.

Initial addon creation.