Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Lucky Dice [REUPLOAD]
Showing 1-4 of 4 entries
Update: 17 Feb, 2022 @ 5:21pm

How did I forget this? Let's not think too hard about it...
- Ensure a .5 second delay is included between each roll for TP when a "!# roll #" command is used.

Update: 26 Jun, 2021 @ 10:26pm

Quick update. Orange lucky with white as the other dice can be distinguished. Whoops.

Update: 26 Jun, 2021 @ 10:18pm

- Prevent Orange and White from showing up together if either are lucky due to overlapping conditions
- Minor logging modification to the dice roll

Update: 13 Feb, 2021 @ 2:11pm

Reupload with some changes made. I think we already get the point.
* Logging fix for selecting the incorrect die. (Apparently selecting the correct die is wrong.)
* Logging improvements otherwise.
* Add colorblind support to this module.
* TP Command Update to account for colorblind mode; most of the previous commands should still work as normal.
* Souvenir Support Preparations? This may or may not get it. I do not know.
* TP Force Solve handling
* Allow gamepad users to interact with this module.