Space Engineers
Build Info (bleeding edge build)
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Обновление: 27 сен. 2023 г. в 1:13

Config
- HudStatOverrides setting was removed and its value not being passed along as it was too generic and might've been turned off from bugs in the past, please check the new settings for HUD stats.
- Added HudFontOverride, HealthOverride, MassOverride and CockpitBuildHideRightHud settings in config file and config mod menu GUI.
- Made ToolbarActionStatus setting require ToolbarStatusFontOverride in order to work because unknown symbols in status looks like a bug.
- Lots of code design changes to improve some performance and flexibility, but there might be new bugs, please test the HUD stats and HUD modification things (like the new settings), and the ones that require HUD refreshing (HudFontOverride).


Other
- Added custom toolbar status for FocusLockedTarget action - only shows target lock info because API does not work to detect its target reliably on all block types that have this action (like the CTC).
- Renamed consumers/producers to input/output in multi-select detailed info.
- Changed "dmg/mag" in magazine tooltips rounding from 2 to 5.
- Changed number rounding in general to zero-fill up to 4 if the rounding is past 3, and prevented 3-rounding cases as to not be ambiguous with thousands separator.
- Changed how economy currency is retrieved (no more hacky workaround).
- Added error handling per-item/block when generating tooltips along with printing the item/block's id, to help narrow down when a mod causes issues there.
- Fixed pre-log-init errors failing to log in mod's log.


ModderHelp
- Added hint for errors caused by missing <CriticalComponent tag.
- Added hint for errors caused by XML syntax errors which don't show any stack trace in F11 menu but do in SE log.
- Added mod and Data folder exist checks for PHASE n/6 (only for local mods).
- Added check for <Size> having 0 or negative values (which also misleadingly triggering the Center and Mountpoint checks, but now those are skipped if Size is the problem).

Обновление: 8 сен. 2023 г. в 11:15

- TextInfo: Added a green "Resists small thrust flame" if applicable.
- VSLPEvents: Fixed pre-assigned check to ignore other buildinfo versions.

Обновление: 31 авг. 2023 г. в 11:57

- Added new settings to /bi serverinfo: Blueprint Share & Timeout, Aimed Enemy Indicator Distance, Prefetch Voxels Range Limit.
- Added lcd param for /bi sort command, also expanded its help to show params better.
- Updated list of vanilla definitions for analyze ship.
- Fixed Leak Info not being aware that room is sealed on MP clients's side.
- Fixed crash when equipping Holo LCD.
- Fixed ricochet stats not showing.

Обновление: 8 авг. 2023 г. в 19:50

Chat commands
- Added /bi sort command to display a list of blocks or components sorted by a specified value (hp, mass, volume).
The list can also be exported to file for easier searching.
- Made chat command argument parsing fully case-insensitive.
- Added "show construction models" binding to /bi help.

Other
- Fixed "clearence" spelling in labels and code.
- Fixed PB action status printing empty lines.

Обновление: 2 авг. 2023 г. в 22:00

- Fixed refinery estimated refine time.
- Fixed PB detailed info getting hidden for MP clients.
- Added error message for missing ammo or mag, with mod context.
- Optimized PB's last echo storage + small fixes.

Обновление: 28 июл. 2023 г. в 5:36

- Fixed ammo&mag lookups to fail safely in case they don't exist.
- Fixed some mods' terminal blanking at intervals with auto-refresh.

Обновление: 8 июл. 2023 г. в 21:16

Toolbar status
- Added status for Stockpile to show filled % (for groups too).
- Fixed battery group not showing ++ when charging at max speed.

Multi-select detailed info
- Added power storage for jumpdrives.
- Added "max" for power storage too (was only printed for gas storage).

Other
- Added character gravity multiplier to /bi serverinfo.
- ModderHelp: fixed chat message for "errors in mods" shown when only warnings or notices are present.

Обновление: 5 июл. 2023 г. в 6:24

New features
- Screen tooltips (currently only used for textinfo box)
These tooltips can be hovered while chat is open (cursor rendered by the mod).
Lines that have tooltips will have a square blue i icon.
Various explained things from /help were placed into these tooltips in the proper context, and in their place the blue-i-icon is explained.


Block TextInfo box
- Added ricochet info and a lot of details about ammo in the screen tooltips.
- Added ladder climb speed.
- Tweaked Airtight text, especially for doors.
- Fixed Airtight face count not properly counting PressurizedWhenOpen.
- Fixed "Explosive Res" showing up for blocks without fatblock (fully deformable armor).
- Fixed conveyor count to ignore unreachable conveyors (found on large gatling & missile launchers).


Overlays
- Ports that are smaller than 0.2m on all sides get resized to 0.2m, otherwise ports cannot be smaller than 0.05m on any axis.
- Changed label&color of unreachable conveyors to be "Inventory/Terminal access".


Terminal
- Refresh button turned into Auto-Refresh toggle.
- Tweaks to separator/no separator spacing.
- Fixed assembler & refinery blueprint production times being wrong when using upgrade modules.
- MultiSelect: Added total forces and per-side forces when selecting only thrusters.


ModderHelp
- Tweaked chat message, only shows one (worst).
- Added external mountpoint checking (Start/End < 0 or > Size), these allow blocks to be placed but get detached if any block on the grid is removed.
- Added HasPhysics=false & IsStandAlone=true warning.
- Added MyVisualScriptLogicProvider event checking for overwrite or pre-existing hooks (checks it in all worlds but respects ModderHelpAlerts config setting).


Other
- Changed default for detailinfo buttons positions because of fixes to UI.
- Items that cause container to explode are mentioned in their inventory tooltip.
- Init errors now cause the mod to self-kill instead of erroring during loading which can lead to other problems.
- Fixed toolbar status for group parachute open/close giving >8 characters error.

Обновление: 25 мая. 2023 г. в 8:02

Terminal
- Removed color from detailedinfo separators (they sometimes cause auto-scroll).
- Trimmed leading newlines from other mods customdata to have things tighter.


ModderHelp
- Cloud stuff partially re-enabled, now checks if path is valid and adds a generic helper message, because there's also an issue with same texture used in different planets on same mod would mix up the messages. Learned a lot about the insanity of cloudlayers though.
- Added notes on various other errors from F11, like "possible entity type script logic collission", "invalid definition id", "following blueprints could not be post-processed", "error loading spawn group", "loaded only 6/6 phases".
- Added custom definition error for respawnship prefab not found.

Обновление: 23 мая. 2023 г. в 17:12

- Hotfix: disabled cloudlayer error from ModderHelp for now until I can investigate what is up with it.