Space Engineers
Build Info (bleeding edge build)
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Обновление: 18 апр. 2021 г. в 13:55

Config/ModMenu
- Added "Item Symbol Additions" setting to toggle the needs-large-conveyor icon in items' icons.


Turret HUD
- Improved turret ammo indicators to not mislead shooter.
-- It now shows only the amount of rounds that you can shoot until weapon needs to reload and the ammo in inventory (minus the one that you can shoot).
-- Weapons that cannot reload will just show total rounds that are loaded and in inventory.
- Improved text shadow for better contrast.
- Added all supported magazines to turret HUD and terminal info.


Text Info
- Added conveyor ports count, terminal access.
- Added upgrade effects a block supports and upgrade port count (non-upgrade module).
- Improved upgrade module text info formatting and added upgrade ports count.
- Added a text warning for smallgrid SmallMissileLauncher that it has UseConveyor default off.
- Split thrust flame info into flame length and length past cube edge.
- Fixed thrust flame info not including the length from tip-to-tip of the capsule (was only the length between the semi-spheres).
- Changed wind turbine's clearence to include minimum too.
- Removed thrust SlowdownFactor from affecting thrust damage range text and overlay.
- Reduced some red-colored texts to yellow (not airtight, no upgrades, no turret AI).


Terminal Info
- Changed wind turbine "Max possible output" to "Optimal output" as it's not really the max.
- Added weather wind multiplier to wind turbine.
- Fixed detail info additions remaining frozen after turning the feature off.
- Simplified and improved ammo, similar to TurretHUD changes.


Overlays
- Added new overlay mode: Ports, shows conveyor ports, upgrade ports and terminal access points, seen through the block.
- Added turret and laser antenna pitch/yaw limits overlay, pitch plane rotates with turret too if looking at a real one.
- Added wind turbine clearence overlay, an approximation to not give away the exact internal mechanism for abuse.
- Added barrel indicator for weapons to have an idea where it will be shooting from.
- Made accuracy cone follow turret aiming when aiming/locked to one that's placed.
- Tweaked axis overlay to scale better and also label to move away from line.
- Axis overlay is now always-on-top in Ports view mode.
- Fixed accuracy cone not showing up if DeviateShotAngle is 0.
- Fixed overlay labels lagging behind overlay.
- Fixed lots of cases where lock-on overlay would get affected by other equipped blocks and vice-versa.


Toolbar status & icons
- Improved Shoot actions' status, showing least ammo for group and reload state as well as "NoAmmo" when out.
- Fixed SwitchLock/Unlock/Lock not having the icon replaced by the new ones.
- Fixed jumpdrive actions status not showing up at all.
- Fixed "GPS!" blinker for jump distance not showing up and breaking the parse.
- Changed recharge actions to show recharge toggle status, alongside %.
- Changed Jump action to show "Grav!" when ready and in natural gravity.
- Added new icons for various actions: Increase*/Decrease*/Reset*, On/Off, SwitchLock, Inertia, Reverse.
- Improved icon clarity (removed the DDS artefacts).
- Gave warhead Safety a better icon.
- Made a cleaner texture for timer Start and pb Run.
- Added a special Start icon for warhead StartCountdown.
- Fixed action icons not being changed if loading into a cockpit with the actions in the toolbar.
- Changed custom action status indicator "C" to be "c".


Other
- Removed reload tracking from interior turret and gatling gun as they cannot reload (not even modded ones).
- Changed default placement distance to 12m (from 20m).
- Stopped block spawner (for data gathering) for spawning the same type+subtype ever again to avoid a potential performance issue.

Обновление: 20 мар. 2021 г. в 13:02

Block text info box:
- Added Vending Machine default items list.
- Added ModelOffset text if it's non-zero and InterialInfo is on.

Item Tooltips:
- Added "Uses magazines" tooltip to weapons.
- Added "Used in" and "capacity" tooltip for magazines.
- Fixed original item tooltip showing up on the previous line.

Overlays:
- Added ModelOffset overlay if it's non-zero and InterialInfo is on.
- Added "Labels shown with ALT" option, for use when labels are turned off.
- Fixed overlay axis labels setting hiding all labels.

Other:
- Fixed textAPI mod menu not refreshing properly if config is reset to defaults or deleted+reloaded in realtime.

Обновление: 2 мар. 2021 г. в 8:31

Components list
- Moved red/blue line slightly lower.
- Fixed errors and ghost components when switching blocks with too many components.
- Fixed "grinds to" showing up of the components list and for hint component, when components are scrollable.
- Fixed scroll and "grinds to" list being glitched when re-equipping the same block.

Обновление: 21 фев. 2021 г. в 14:07

Toolbar related
- Added a "C" top right near the action icon to custom statuses, mainly to easily identify if a group's status is group-aware or not (vanilla are just showing the primary block's status).
- Fixed toolbar groups not showing in toolbar box if first block is not functional/owned (by doing same checks game does for determining the primary block).
- Fixed missing status for some "add top part" actions on rotors/hinges/wheels.
- Fixed timers in group status being counted as running when off/broken.

Обновление: 20 фев. 2021 г. в 17:54

- Fixed toolbar box not showing items if there's a PB/timer calling terminal actions anywhere in the world.

Обновление: 15 фев. 2021 г. в 7:32

Toolbar info box
- Changed temporary toolbar showings to not show at all if the entire toolbar is empty (will still show even if current page is empty tho).
- Changed labels mode default to HudHints, does not affect existing configs at all.
- Fixed toolbar hud hints mode + hints HUD fading out the toolbar after entering a cockpit.
- Fixed two-column toolbar leaving the right-side text visible when going into toolbar config menu.
- Reduced risk of toolbar page desync by setting page when switching pages with incremental hotkeys.

Обновление: 12 фев. 2021 г. в 8:25

This is the changelog from the reverted version but with crash fixes and a few other additions/changes, should re-read it even if you read the other one.

New features:

- Scrollable components list if it's too long.
Scroll is manual with shift+mousewheel, as mentioned in the GUI aswell (no bind for gamepad users as I couldn't find any available combos).
The list size depends on HUD mode and whether you're in a cockpit (HUD hits = 9, otherwise 7 in ship or 13 otherwise).
Auto-scrolls with integrity on selection and while welding/grinding, helpful most for gamepad users.
Is turned on/off by Block Info Additions setting.

- HUD stat overrides
Character health will now show the actual HP instead of percentage.
Ship mass has thousands separator and includes static grid (stations) mass too.
Can be toggled in config/modmenu, under "HUD/Stat overrides".

- Killswitch in config
Disables all mods' scripts, useful for debugging or a simple "don't use this mod" toggle.
Is checked only on world reload/rejoin.


Item tooltips:
- Added consumable effects.
- Added crafting info, showing what blocks make or use the item.


Config & ModMenu:
- Added "Backpack Bar Override" setting to toggle if vanilla inventory bar shows ship inventory when in one. In-character isn't affected either way.
- Added "Stat Overrides" setting to toggle the unit override for health & mass in HUD.


Toolbar info box:
- Tweaked animation actions' color and added "Emote: " prefix.
- Changed cockpit CustomData parsing/checking to occur every half-second (it's got fast ignore conditions, don't worry).
- Changed default LabelsMode to AltKey and Style to TwoColumns, this will not affect existing configs at all.


Toolbar action status text:
- Changed "Blue" font have shadowed texture and be fully white, to improve readability in toolbar actions. This font is used in a few other places but it shouldn't be a problem.
- Fixed PB status showing an empty line when only one line is printed by Echo().
- Made the off/broken blinking states consistent between actions.
- Added thrust override status replacing force with percentage.
- Statuses showing block counts are now capped at 99, showing "99+" for anything beyond that.
- Various small tweaks and fixes to status texts.


Other:
- Added shadowed fonts with a few colors for use in notifications so they're more readable.
- Overlay lock-on now shows a notification that overlays are off, also tweaked the texts.
- Changed cycle overlay bind to work without held tool if overlay lock-on is enabled.
- Changed block mass to show/use 0 for blocks having HasPhysics=false, as this is what the game does aswell.
- Reorganized help window to show config first, then hotkeys and then commands and other stuff.
- Added "/buildinfo" alias for help command.
- Added "For commands list type /bi" when getting an unknown command in chat.
- Fixed the "what's new" telling new users (no config) to check for new additions, the entire mod is new to them so it's not really useful.
- Fixed backpack bar's label being flipped (showing group when not using group and vice versa).
- Fixed crash caused by stat value getting null because it was retrieving it before updating.


Modders/API:
- Added API to ignore certain items from getting crafting info in their tooltips (the conveyor/mod/id stuff is still added as per user preferrence).
See "API Information.txt" in the mod's files or on github for more info.
- Changed (with backwards compatibility) API for ignoring blocks for custom detail info to fit the style of the above.