Garry's Mod

Garry's Mod

[Unsupported] GM+ v1.22: Player Interaction Overhaul
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Uppdatering: 3 apr, 2014 @ 19:30

Version 1.168

Added +gmp_dynaview_ironsights and -gmp_dynaview_ironsights
Added Dynaview Freelook and the following cvars: gmp_dynaview_freelook, +gmp_dynaview_freelook, -gmp_dynaview_freelook
Various small Dynaview fixes
HUD (specifically Crosshair) fixes
Fixed console spam for the Dynaview VM when using an incorrect model
VM Swing now looks better if gmp_dynaview_smooth_vm_ang_strength is greater than gmp_dynaview_ang_strength

Uppdatering: 22 mar, 2014 @ 11:53

Version 1.1672

Added some safety checks to GetViewModelPosition and Dynaview Punch.

Uppdatering: 21 mar, 2014 @ 13:52

Version 1.1671

Small bugfix in viewmodel bob removal code.

Uppdatering: 20 mar, 2014 @ 23:21

Version 1.167

Changed some default CVar values.
Crosshair Hit can now appear after damaging props.
Added gmp_hud_crosshair_hit_sound_path.
Renamed gmp_dsp_dead to gmp_dsp_death. Disabled automatically.
Renamed gmp_pp_motionblur_scale to gmp_pp_motionblur_multiplier.
Renamed gmp_hud_vignette_scale to gmp_hud_vignette_multiplier.

Uppdatering: 20 mar, 2014 @ 20:44

Version 1.166

ViewPunch interception and negation is now handled better; fully removed ViewPunch angles from viewmodel.
Added a check in Firstperson to see if GetHoldType exists before using it.
Added a check in Holster to see if the held weapon's worldmodel exists before using it.
Added Crosshair Hit magnetude.

Uppdatering: 20 mar, 2014 @ 12:10

Version 1.165

Fixed bad math when calculating some weapon viewmodel positions.

Uppdatering: 19 mar, 2014 @ 20:59

Version 1.164

Fixed some more bad variables some more.

Uppdatering: 19 mar, 2014 @ 20:38

Version 1.163

Fixed some more bad variables.

Uppdatering: 19 mar, 2014 @ 20:00

Version 1.162

Fixed some errornous spelling of some variables.

Uppdatering: 19 mar, 2014 @ 19:42

Version 1.161

Small fixes for HUD Crosshair and Dynaview.