Arma 3
Zeus Additions
Mostrando 31-40 de 46 aportaciones
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Actualización: 26 MAY 2021 a las 10:38 a. m.

- Added AI pathing enabling & disabling in context menu
- Fixed bug with context menu related to open medical menu

Actualización: 9 MAY 2021 a las 3:57 a. m.

Version bump

Actualización: 9 MAY 2021 a las 3:55 a. m.

- Added "Open Medical Menu" module + context menu action.
- Added option to put magazine resupply directly in an inventory.
- Added more options to mission end player modifier.
- FK Blacklist detection works now.
- Disabled snow script for now. It doesn't work anymore and I have to figure out why.
- General improvements.

Actualización: 4 ABR 2021 a las 1:32 a. m.

General improvements

Actualización: 28 MAR 2021 a las 5:19 a. m.

- Added "Force delete object" module that should be able to force delete objects
- Added "Pause time" module that allows for a "pausing" of time. It sets time acceleration to 0.1 and revert time every 100s by 10s, making the time effective stand still.
- Added "Toggle Snow Script" module that makes snow fall.
- Improved Dog attack module
- General improvements

Actualización: 15 MAR 2021 a las 8:44 a. m.

- Added module that can disable channels
- Added option to be able to leave unconscious remote controlled units when you press the ESCAPE key

Actualización: 13 MAR 2021 a las 7:36 a. m.

TFAR range script updated

Actualización: 13 MAR 2021 a las 6:53 a. m.

- Change loadout system to use preset. Allows you to store multiple presets now
- Work on the lock buildings module

Actualización: 7 MAR 2021 a las 5:53 a. m.

Minor code improvements

Actualización: 27 FEB 2021 a las 5:03 a. m.

Added a settable timer to the breachable door explosives