Parkitect
Scare Maze Actors
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更新: 2021年2月25日 @ 14時22分

Implemented a workaround for the issue of actors moving at exactly the same time in Blueprints and on reloads:

= HOW TO RANDOMISE MOVEMENT TIMING ON RELOAD =

A limitation on animated props in Parkitect is that timing differences between actors with the same animation aren't saved in Blueprints or on reloading a save, meaning suddenly your zombies will be banging on walls and fences in perfect harmony - if you don't want that it looks a bit weird!

To get around this, V1.12 adds the ability to "Trigger" an actor's animation again via an Effects Controller - when triggered, the actor's animation will be set to a random offset, meaning every actor triggered will loop their animation from a different point across saves and between Blueprints.

1) Place your Scare Actors
2) Place an Effects Controller
3) Add EC events for every actor whose timing needs to be randomized - this only really needs to be done for any actors close to each other visibly doing the same animation
4) Set the Controller's trigger to whatever you'd like, I recommend [Time Interval / Always / 2 Minutes]
5) Every time the trigger conditions are met, the actor's animation loop offsets will be randomized,
tl;dr they won't be moving at the same time anymore.

更新: 2021年2月24日 @ 13時00分

Small update - fixed Sackhead (Weep, Lunge) being in the wrong category.

更新: 2021年2月23日 @ 13時17分

Updated from Parkitect

更新: 2021年2月23日 @ 12時47分

v1.1 - Added Ghost Brides & Gas Mask themed actors.

Added "Weep, Lunge" animation!

更新: 2021年2月6日 @ 15時24分

1.01 - Slightly increased size of actors.

更新: 2021年2月6日 @ 15時04分

Updated from Parkitect

更新: 2021年2月6日 @ 14時55分

Uploaded from Parkitect