Squad 44

Squad 44

Simonskall (OUTDATED, check other)
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Update: 1 Oct, 2021 @ 12:49pm

Simonskall 2.4 Update

- Added BR1 Gameplay event layer
- Added more grass in a few areas

Update: 5 Jul, 2021 @ 7:20pm

Simonskall 2.3 Update

- Skirmish Layer hotfix (fixed the broken skirmish gamemode for the map, it now should subtract tickets & time properly. There is also no spawn delay or kit limits for skirmish layers now. This should make the seeding layers more fun.)

- Furnished a few of the houses

- Created a 2nd tank deck for variety

- Removed the PZ3 from Tank deck 1

- Fixed floating bushes on some of the stone walls

- Added procedural microvariation to the Simonskall berg texture. (River house brick exterior texture.)

- Flipped the green channel on the Simonskall berg texture.

Update: 18 Jun, 2021 @ 1:50am

Simonskall 2.2 Update

- Skirmish 01, Skirmish 02 & Skirmish 03 Town CQB fighting layers added. (for mod server seeding purposes)

- Grass overhaul for meadows and roadsides. (More variety, and patches of tall grass for cover, this should help break up the wide open meadows, and make sneaking across some meadows more viable.)

-Fixed a few small glitches.

- Deleted old un-used lighting from pre-alpha days to save HDD space.

Update: 1 Jun, 2021 @ 4:30pm

2.1 Update

-Fixed a few floating trees
-Fixed a few floating fences
-New time of day/lighting environment for Offensive 05, and Offensive SK layers.
-Tweaked lighting to be correct for the sun's position relative to real world geographic location.
-Added a few more trees in areas where they were lacking
-New building exterior material to make them appear more unique relative to other vanilla maps

Update: 26 Apr, 2021 @ 9:59pm

2.0 Update

- Significant micro terrain additions (More ditches and small terrain details around several areas of the map.)

- Complete balance rework of Tank decks in all layers.

- Linux Update (Working?)

Update: 24 Mar, 2021 @ 6:48pm

1.9 Update

-Fixed numerous bugs.

-Fixed some ferns in middle of some roads.

-Fixed some floating trees/stumps.

-Added SK Offensive Layer (Sitzkrieg German Server Collaboration, Any server is free to use this layer but the flag layout idea came from Sitzkrieg German Server, very different layout.)

-Increased Cooldown for German air support on Invasion 01

-Reduced Cooldown for American air support on Invasion 01

-Increased amount of ground coverage near Simonskaller Weg objective zone. (Approx 100+ stones and boulders around the forests and 20-30 downed trees.) These were added to help LMGs find surfaces to deploy on, and for cover to move into the objective area.

-Increased spawn timer for German armor respawn on Invasion 01 from 30 seconds to 4 minutes to help asymetrically balance the Invasion layer.

-Fixed missing german radio on one of the layers.

Update: 3 Mar, 2021 @ 3:38pm

1.8 Update
- Invasion layer US slight buff.
- Added more ground clutter in the forests.
- Added around 12 more craters in open areas.
- Increased forest thickness around Hill 470 Obj.
- Fixed some floating grass.
- Extensive audio soundscape work.
- New minimap with elevation contour lines added.

Update: 26 Feb, 2021 @ 10:48pm

Simonskall Hotfix
- Fixed kit problem with Invasion 01 layer
- Fixed branches texture not being present for some reason.

Update: 26 Feb, 2021 @ 9:24pm

Update: 26 Feb, 2021 @ 10:27am