Avorion
New Misson - Collect Pirate Bounty
Mostrando 1-10 de 29 aportaciones
< 1  2  3 >
Actualización: 23 OCT a las 8:52

v1.6.14 - Minor update

  • Turns off debug.

Actualización: 16 OCT a las 14:44

v1.6.13 - Bugfix update

  • Fixes a bug where headhunters could repeatedly spawn when a player logged in.

Actualización: 11 MAY a las 20:17

v1.6.12 - Refactor update

  • Updates function names so that they work better with intellisense.

Actualización: 5 ABR a las 17:46

v1.6.11 - Balance update

  • Fixes an exploit where the player could simply avoid jumping into sectors to avoid the headhunters. I think I've reached a decent compromise on this one.
  • If headhunters attack a player at danger level 10, the bounty chip has a massively increased reward on it.

Actualización: 29 MAR a las 0:43

v1.6.10 - More yappin

  • Adds more radio chatter

Actualización: 27 MAR a las 15:25

v1.6.9 - The Nice update

  • Adds radio chatter.

Actualización: 27 MAR a las 15:06

v1.6.8 - The Jump Update

  • Bounty hunters only spawn when a player exits a sector via jump, wormhole, or gate now.
  • Fixed a small spelling error in the briefing.
  • This mission will now pay more money at danger level 8 and 9.

Actualización: 20 MAR a las 21:30

v1.6.7 - Minor update

  • Swaps out individually setting the mission name / brief for the standard mission._Name.
  • The mission is now automatically tracked when accepting it.

Actualización: 3 MAR a las 16:52

v1.6.6 - Minor update

  • Adds flags for external program.

Actualización: 18 FEB a las 21:01

v1.6.5 - Chip update

  • Adds a chip to the bounty hunters.
  • Fixes a few errors with unused variables when spawning the headhunters.