Avorion
New Misson - Collect Pirate Bounty
Mostrando 1-10 de 29 aportaciones
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Actualización: 23 OCT a las 8:52 a. m.

v1.6.14 - Minor update

  • Turns off debug.

Actualización: 16 OCT a las 2:44 p. m.

v1.6.13 - Bugfix update

  • Fixes a bug where headhunters could repeatedly spawn when a player logged in.

Actualización: 11 MAY a las 8:17 p. m.

v1.6.12 - Refactor update

  • Updates function names so that they work better with intellisense.

Actualización: 5 ABR a las 5:46 p. m.

v1.6.11 - Balance update

  • Fixes an exploit where the player could simply avoid jumping into sectors to avoid the headhunters. I think I've reached a decent compromise on this one.
  • If headhunters attack a player at danger level 10, the bounty chip has a massively increased reward on it.

Actualización: 29 MAR a las 12:43 a. m.

v1.6.10 - More yappin

  • Adds more radio chatter

Actualización: 27 MAR a las 3:25 p. m.

v1.6.9 - The Nice update

  • Adds radio chatter.

Actualización: 27 MAR a las 3:06 p. m.

v1.6.8 - The Jump Update

  • Bounty hunters only spawn when a player exits a sector via jump, wormhole, or gate now.
  • Fixed a small spelling error in the briefing.
  • This mission will now pay more money at danger level 8 and 9.

Actualización: 20 MAR a las 9:30 p. m.

v1.6.7 - Minor update

  • Swaps out individually setting the mission name / brief for the standard mission._Name.
  • The mission is now automatically tracked when accepting it.

Actualización: 3 MAR a las 4:52 p. m.

v1.6.6 - Minor update

  • Adds flags for external program.

Actualización: 18 FEB a las 9:01 p. m.

v1.6.5 - Chip update

  • Adds a chip to the bounty hunters.
  • Fixes a few errors with unused variables when spawning the headhunters.