RimWorld

RimWorld

RimCuisine 2 Drugs Standalone
Showing 1-7 of 7 entries
Update: 31 Jul @ 6:02pm

[Auto-generated text]: Update on 7/31/2025 8:02:35 PM.
reduced shroom growing skill from 12 to 10. This was largely done to make this mod play more nicely with rimfactory and its stupid machine skill levels. Eliminating torturous excess late-game grind is a top priority for me.

reduced methadone tolerance buildup to make liver damage from using it just a little bit less likely.

reduced grow time for dreamflower plant for both hydroponics and non-hydropnics since the yield is lower than that of psychoid

Update: 19 Aug, 2024 @ 9:02am

[Auto-generated text]: Update on 8/19/2024 11:02:35 AM.
added methadone

Update: 12 Aug, 2024 @ 2:24pm

[Auto-generated text]: Update on 8/12/2024 4:24:28 PM.
- recompiled using dotnet build and rimworld 1.5.* nuget references. Fixed the broken code. No idea which of these codebase changes happened in 1.4, so for now 1.4 is unsupported
- reworked the shroom highness system to make it more realistic and funny.
- shrooms have to be grown in darkness now instead of outside in the sun
- rebalanced plant growth times

Update: 25 Jul, 2021 @ 1:21pm

[Auto-generated text]: Update on 7/25/2021 3:20:58 PM.
Removed a few unused resources and set the compatibility to 1.3 and 1.2 instead of just 1.3.

Also note that I once saw a job driver exception when consuming shrooms but never saw it again after a recompile and wasn't able to reproduce.

Update: 7 Mar, 2021 @ 2:15pm

[Auto-generated text]: Update on 3/7/2021 4:15:27 PM.
Fixed bug where you could only plant dreamflower if you had the original rimcuisine installed and then uninstalled it.

Update: 31 Jan, 2021 @ 4:11am

[Auto-generated text]: Update on 1/31/2021 6:11:18 AM.
Fixed some bugs

Update: 31 Jan, 2021 @ 12:55am

[Auto-generated text]: Initial upload.