Garry's Mod

Garry's Mod

BME Entities (Machinery) SERVER
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Update: 16 Dec, 2021 @ 11:44am

-Added more AMS ConVars for map lightning and soundscape control
-Added the explosive pushable crate from Blue Shift
-Added the lower half of the Anti-Mass Spectrometer as seperate entity
-Added weapon scanner that scanns for firearms, excluding weapon prototypes
-Added 3 more skins to the advert sign
-Added Blue Shift VOX lines
-Removed some soundscape sounds from being ran by the AMS
-Moved some VOX sounds from the soundscape to the Overhead VOX
-Expensive rendering of clientside stuff will now cease when far away
-Soundscape and Overhead VOX can now be toggled with wire inputs

Update: 2 Dec, 2021 @ 1:06pm

-Added another fan
-Added another button
-Added an big red button model onto the LC orbit panel
-Added 4 more lines to the HECU radio
-Added Murder Drones soundtrack to OC radio
-Added laptop and floppy that can be written on similar to terminal scripted message (WIP)
-Decreased the range of the discharge tower a bit
-Decreased the blast radius of the BP rocket engine a bit
-Decreased the damage from the QE Zapper from 50000 to 1337
-Fixed C1A0 door not partially opening when one of the consoles are broken
-Oxygen Tank is no longer admin restricted
-Test chamber door's bottom half can now be welded open when locked
-HC doors 1 to 3 can now reclose and reopen during thier moving state
-BP rocket engine can now function without a console (wire inputs)
-BP rocket engine & QE zapper now have wire outputs for when they are about to fire
-Made door's dynamic physics blockers invisible, including the tram bridge
-Sprinkler should now remove extinguished env_fires
-Timer cart no longer has the wire base holo
-LC teleporter, LC orbit panel, reactor, security camera 2, track switcher & target now have description on thier wire I/Os

Update: 11 Nov, 2021 @ 2:11pm

-Reactor can now blow up, go recreate chernobyl
-HECU radio will now inform nearby players when an supply drop is called
-Welding tanks can now be used on the damo double lab doors
-Increased the range of the residue flamer by 10 units

Update: 2 Nov, 2021 @ 9:32am

-Fixed error when primary laser hits the shield
-Fixed TOW missile exploding at odd angles upon fire by spawning it further from the muzzle
-Added the QE primary laser shield frame with moving shield
-Breaker1's cover now closes when locked
-Light entities now have the env_projectedtexture off by default
-Slow moving doors now have an IsMoving output

Update: 25 Oct, 2021 @ 10:13am

-More disaster sounds
-Teleporters can now teleport func_physbox
-Added option for light entities to not cast an env_projectedtexture

Update: 16 Oct, 2021 @ 9:57am

-Added tri-bladed fan
-Added Welding Tanks that can open a few locked doors
-HEV suit and PCV vest should now properly equip on touch
-Headcrabs and other aliens caught in the shredder will now spawn yellow blood

Update: 10 Oct, 2021 @ 5:24am

-Added an fan
-Added an bomb
-Added target that acts like a button
-Changed the model of the teleport pair

Update: 6 Oct, 2021 @ 12:10pm

-Fixed smoke detector not working with VFire
-Fixed exploit where locked buttons or consoles can be bypassed by breaking and fixing
-Fixed fuse holder only accepting player spawned fuses and not matter materializer ones
-Added extra wire output for the blast doors and the fire door for when they are moving
-Added 3 indicators that display an input with an red or green light
-Applied the player damage resistance to the nuke explosives aswell

Update: 3 Oct, 2021 @ 6:51am

-Added a XEN alarm to the alarm entity
-Added DSP effect to the radio
-Decreased teleport exit height to not get stuck in ceilings
-Decreased the door angle for the airlock doors
-Fixed more clientside attached props rendered by entities
-Explosives no longer take damage when a player walks on them (osprey, fuel truck)

Update: 29 Sep, 2021 @ 12:02pm

-Fixed clientside models of entities seperating after massive lagspikes