Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Operation Utah
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Update: 24 Jan, 2021 @ 9:31pm

Operation Utah v5.0

-Increased OBJ A captime from 35 seconds to 40 seconds.
-Increased OBJ B captime from 30 seconds to 35 seconds.
-Increased OBJ C captime from 30 seconds to 35 seconds.
-Increased OBJ D captime from 45 seconds to 1 minute.
-Removed the US advanced spawn after capturing OBJ A.
-Removed the 3rd spawn for VC when defending OBJ D and E, when D is capped it is enabled.
-Increased PAVN Sapper count from 2 to 3.
-Increased PAVN Radioman count from 2 to 3.
-Increased PAVN Machine Gunner count from 2 to 3.

Update: 22 Jan, 2021 @ 12:44am

Update: 21 Jan, 2021 @ 10:30am

Update: 20 Jan, 2021 @ 9:54am

Operation Utah Changelog

-Opened the pillbox facing south on the north of the hill (It could be blown up in the original). It is now a cave opening.
-Replaced all lamp meshes with candles throughout the tunnel system.
-Placed an LZ at the initial spawn for the Huey to land and repair.
-Increased the LZ at helo base.
-Added an additional treehouse to the map, ontop of the center hill with an RPD.
-Added additional camonet sandbags throughout the map.

-Set ARVN Spawn for OBJ A to advance after capping it.
-Increased OBJ A captime to 25 seconds, previously 18(?)
-Outlined 5 tunnel entrances surrounding the final OBJ hill for entrance to OBJ D.
-Added Out of Combat zones for the helicopter.
-Increased the zone the recon covers for both teams.
-Added bot support.

-Fixed lighting in the caves.
-Fixed out of combat mesh so they weren't floating.
-Fixed all ammo resupplies appearing as helicopter repair / resupply points.
-Fixed out of bounds for infantry interacting with helicopter.

Update: 19 Jan, 2021 @ 1:21am

Update: 19 Jan, 2021 @ 12:10am