RimWorld

RimWorld

RimDungeon Traps, Poisons and Gases
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Update: 23 May, 2022 @ 12:11pm

Updated icon to make different mechanics more visible.
Optimised the size, reducing mod size to 1 MB without compromising texture quality.

Update: 23 May, 2022 @ 11:46am

Added a check for the disarming trap to only activate on people with weapons.
Enjoy disarming the entire raid!

Also added few checks on other creature specific traps, like pesticide for the poison trap.

Update: 22 May, 2022 @ 12:44pm

Added a new electricity based trap that disarms the enemy, making them drop the weapon.
Updated textures of the column trap.

Update: 21 Feb, 2022 @ 8:55am

Added a way to customise trap trigger chances
Fixed a bug where you can remove a shell before trap is armed, resulting in an error

Update: 18 Jan, 2022 @ 4:44am

Added mod options:
- Traps affecting friendlies
- Traps affecting wild animals
- Traps slowing down

Decreased chance of friendly pawns triggering majority of traps from 10 % to 1 % (Might have forgotten to add a zero in basic traps).

Update: 20 Aug, 2021 @ 3:56am

Updated the preview artwork to appropriate dimensions.

Update: 20 Aug, 2021 @ 3:40am

The biggest update yet, adding refillable gas and poison traps as well as updating all of the artwork.
Entire mod has been refactored, allowing for more content in the future.

Update: 6 Aug, 2021 @ 3:01am

[Auto-generated text]: Update on 8/6/2021 11:01:12 AM.

Update: 5 Aug, 2021 @ 1:21pm

Updated artwork, officially dropped support for 1.0

Update: 5 Aug, 2021 @ 1:21pm

[Auto-generated text]: Update on 8/5/2021 9:20:58 PM.