Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Graphic Memory [REUPLOAD]
Showing 1-4 of 4 entries
Update: 1 Dec, 2021 @ 2:18pm

- Fix a visual issue where the squares are not correctly aligned to the button and the button is not aligned to the doors
-- Done this with help from eXish for ensuring visuals.
- Courtesy of eXish:
-- Uncap the time threshold required to AUTOsolve the module.
-- Use the in-game sounds again, should now be able to catch and suppress supposedly uncatchable errors.
-- Update PDF to match on repository.
-- Fixed displays and highlights floating on the buttons

Update: 31 Mar, 2021 @ 2:51pm

Hotfix.
Screw it. It's not liking me at all. I'll just do the thing that I've done before.
- Bypass audio issue by playing a modded sound instead.
- Modify logging again due to over logging on multiple identical shapes.
- Fix settings not working as intended.

Update: 18 Mar, 2021 @ 11:30am

- Fix an audio issue relating in connection with the TP autosolve handling. Whoops.
- In addition the previous issue also affected normally interacting with the module.
- Compact button logging to now fit in one line.
- The settings file will now have a version number to check to see if the settings have been updated.
- Max presses required is now required to fit within the range of 3 - 7. Yes you have to do at least 2 after the initial.
- Remove any unused methods (besides TP related methods), hopefully this makes it run faster.

Update: 13 Jan, 2021 @ 10:47am

Reupload with some changes made. This is the module that was voted to get a nerf.
- Allow gamepad users to interact with this module
- TP fix for increased flexibility on the commands to press the corresponding buttons.
- TP force solve handling
- Nerf the number of required presses to disarm the module from 4-7 to 4 exactly.
- You can now configure this in the settings.
- Manual Reprint Required