Starbound
Arcana
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Mis à jour le : 9 oct. à 23h03

Mis à jour le : 8 oct. à 18h56

Mis à jour le : 7 oct. à 18h57

Patch v1.4.1.8
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.8

- Added shield scripts for handling resistances. (Neb)
- Slightly reduced live time for Fata Morgana's portals.
- Several guns rework & resprites.
- Added a new magma shield.
- Fixed an issue with batteries not consuming power properly.

Mis à jour le : 3 oct. à 19h19

Patch v1.4.1.7
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.7

- Various Exousian & Horizon weapon resprites.

Mis à jour le : 3 oct. à 4h16

Patch v1.4.1.6
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.6

- Added crit values to most Exousian weapons.
- Fixed an issue with the ore extractor not detecting ore nodes.
- Fixed an issue with Kitsunebi and Hidama's projectiles.

Mis à jour le : 2 oct. à 21h55

Patch v1.4.1.5
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.5

- Fixed an issue with scavenger camp loots.
- Fixed an issue with stuck scaverans.
- Adjusted tooltip layouts for weapons.
- Adjusted tooltips for Arcana shields.
- Various resprites.

Mis à jour le : 28 sept. à 9h23

Patch v1.4.1.4
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.4

- Fixed an issue with relic shuffle scripts

Mis à jour le : 25 sept. à 10h39

Patch v1.4.1.3
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.3

- Added Ore Extractor compatibility with all matmods that drop items. (The Punslinger)
- Firestorm rework & slight flower items retexture.

Mis à jour le : 24 sept. à 5h36

Patch v1.4.1.2
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.2

- Added back rarity labels to weapon itemdescriptions for compatibility with interface modifying mods
- Added scripts for handling additional crit chance (MWH), fixed a frame issue

Mis à jour le : 21 sept. à 8h33

Patch v1.4.1.1
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.1

- Fixed an issue with ore icons in the nav.
- Added the Relic menu to quickbars (A quickbar mod is required, options to access it from elsewhere will be implemented in the future)