Starbound

Starbound

Arcana
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Update: 9 okt om 23:03

Update: 8 okt om 18:56

Update: 7 okt om 18:57

Patch v1.4.1.8
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.8

- Added shield scripts for handling resistances. (Neb)
- Slightly reduced live time for Fata Morgana's portals.
- Several guns rework & resprites.
- Added a new magma shield.
- Fixed an issue with batteries not consuming power properly.

Update: 3 okt om 19:19

Patch v1.4.1.7
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.7

- Various Exousian & Horizon weapon resprites.

Update: 3 okt om 4:16

Patch v1.4.1.6
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.6

- Added crit values to most Exousian weapons.
- Fixed an issue with the ore extractor not detecting ore nodes.
- Fixed an issue with Kitsunebi and Hidama's projectiles.

Update: 2 okt om 21:55

Patch v1.4.1.5
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.5

- Fixed an issue with scavenger camp loots.
- Fixed an issue with stuck scaverans.
- Adjusted tooltip layouts for weapons.
- Adjusted tooltips for Arcana shields.
- Various resprites.

Update: 28 sep om 9:23

Patch v1.4.1.4
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.4

- Fixed an issue with relic shuffle scripts

Update: 25 sep om 10:39

Patch v1.4.1.3
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.3

- Added Ore Extractor compatibility with all matmods that drop items. (The Punslinger)
- Firestorm rework & slight flower items retexture.

Update: 24 sep om 5:36

Patch v1.4.1.2
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.2

- Added back rarity labels to weapon itemdescriptions for compatibility with interface modifying mods
- Added scripts for handling additional crit chance (MWH), fixed a frame issue

Update: 21 sep om 8:33

Patch v1.4.1.1
https://github.com/sleepySva/sva_arcana/releases/tag/v1.4.1.1

- Fixed an issue with ore icons in the nav.
- Added the Relic menu to quickbars (A quickbar mod is required, options to access it from elsewhere will be implemented in the future)