RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 28 Nov, 2022 @ 2:34pm

Version 3.30.19 (November 28th 2022)

* Core: Added the magic mirror (from Equestria Girls) as a building capable of generating power.
1) Generates 15000W of power.
2) Research level is Ultra with a base cost of 30000.
3) Research requires a hi-tech research bench and multi-analyser.
4) Building one requires 16 Construction, 75 components, 25 advanced components, 1000 each of plasteel, steel and uranium, and a Sunset Shimmer plushie. Note that the plushie cannot be manufactured; it can only be acquired from quests or exotic goods vendors.
5) If you stick a bunch of them in the same place you create a portal room, though nothing comes of it. (Thanks to Aelanna from the RimWorld Discord server for helping me with the C# I needed to make this work.)
* Core: Added Sunset Shimmer plushie. Since she can't be equipped, she can be found under the 'Manufactured' category.
* Core: Added 'PonyPlushie' apparel tag, meaning you can now create your own pawns that spawn with plushies should you so wish.
1) Thanks to bblkepling for the suggestion.
* Biotech: Added ability to create Sweetie Bot mechanoids.
1) Require high mechtech to unlock.
2) Created at a large gestator after two cycles.
3) Move very fast and are equipped with a rainbow laser, but are vulnerable to melee attacks.
4) Require 200 steel, 75 plasteel, a high subcore, 5 components and 5 bandwidth.
* Biotech: Added missing textures for poison joke addiction genes.
1) Thanks again to bblkepling for bringing my attention to the fact that they were missing.
* MedPod: Added a patch which will prevent pods from attempting to heal the 'pony plushie' hediff.
* Vanilla Achievements Expanded: Added achievement to acquire a Sunset Shimmer plush.
* Vanilla Achievements Expanded: Added achievement to build the magic mirror.
* Core: Fixed 'Config error in Brony_Mercenary_Grenadier: required apparel can't be worn together (Apparel_FlakPants, Apparel_Pants)' error.
* Core: Fixed some patches related to loading screen tips not being applied correctly.
* Core: Fixed NPC faction settlements refusing to buy plushies.
* Addictol: Patches related to this mod should now work whether you are using the 1.3 or 1.4 version.
* Addictol: Reduced the amount of addictol sold by NPC faction settlements to 3 (was 6).
* Addictol: Reduced the amount of addictol sold by NPC faction combat suppliers to 1 (was 1-3).

Update: 13 Nov, 2022 @ 4:46am

Version 3.22.13 (November 13th 2022)

* Core: Added a file containing 200 random words to use for NPC faction pawn names, though you may see some weird combinations as a result.
* Core: The NPC faction now employs mercenary grenadiers.
* Ideology: Added NPC faction mining, hunting, logging and farming camps.
* Biotech: Added child-equippable Rainbow Dash plushie (+2 to movement speed).
* Biotech: Added child-equippable Starlight Glimmer plushie.
* Biotech: Added the ability to request 5 hemogen packs from Nightmare Moon.
1) She demands 1000 silver for this service, meaning you are effectively paying 40 times the market value (since 5 hemogen packs have a total market value of 25). As such, making this request should always be considered a last resort.
2) This recipe is available as soon as you construct the statue.
* Biotech: Added six new recipes to the Nightmare Moon statue which let your mechanitors request things. Please note that, instead of signal, powerfocus or nanostructuring chips, she will demand 1.5 times the chips value in silver AND chocolate; you will also have to provide the regular/advanced components that you would normally use to create the item. This makes the items quite expensive to acquire, but is useful if you want some upgrades but lack the firepower and/or numbers to take down one of the mechanoid bosses.
1) Control sublink (standard)
2) Control sublink (high)
3) Remote repairer
4) Mech gestation processor
5) Remote shielder
6) Repair probe
7) These recipes can only be performed by a mechanitor, and are unlocked once you have researched the relevant technologies.
* Biotech: Added a recipe to the Nightmare Moon statue which lets you request a high subcore. Doing so requires 2250 silver, 750 chocolate and 25 hemogen packs, but you won't be forced to sacrifice a pawn or prisoner, thus avoiding the associated mood debuffs.
* Biotech: The NPC faction has welcomed various xenotypes into the fold. They are now 70% baseliner and 5% each of dirtmoles, pigskins, imps, yttakin, genies and neanderthals. Hussars, meanwhile, still only have a chance of appearing as elite mercenaries, while highmates, sanguophages and wasters will not appear at all (the latter two refused to partake in all of the fun and magic, the miserable gits).
* Combat Extended: Added bulk and worn bulk for child-equippable plushies.
* Replimat: Added a recipe to the Nightmare Moon statue which lets you request an isolinear module in exchange for 9000 chocolate (thus making it cost about 27000 silver compared to 18000 normally). The recipe will become available once you have researched molecular nutrient resequencing.
* Simple Sidearms: Added weapon tag maps for the wife thrower and rainbow laser.
* Vanilla Backgrounds Expanded: Added one new (very basic) background.
* XML Extensions: Added option to allow the child-equippable Rainbow Dash plushie to give the same bonuses as the adult version.
* Core: NPC faction leaders are now equipped with marine armour (cataphract if Royalty is enabled) and rainbow lasers.
* Core: NPC faction pawns who used ranged weapons should no longer spawn with the 'Brawler' trait.
* Core: Melee brony mercenaries will now spawn with the 'Brawler' trait.
* Core: Changed the description of the NPC faction.
* Core: Nightmare Moon now demands both 125 chocolate and 10 industrial medicine before she will give you any glitterworld medicine.
* Core: Removed disallowed traits from the starting pawns in the brony community scenario. They can now be wimps, pyromaniacs or have chemical needs.
* Royalty: Updated 'request detoxifier stomach' recipe to reflect the fact it is now called a 'sterilising stomach.'
* Royalty: Fixed the Harmony chip not increasing bandwidth.
* Royalty: Fixed recipe to request a reprocessor stomach using the wrong item name in the bill list.
* Ideology: The patch which applies plushie bonuses to the harmony chip now checks to see if Royalty is enabled first.
* Biotech: Fixed plushie trader not stocking child-equippable plushies.
* Biotech: Fixed missing space in label for Button Mash plushie.
* RimPonk: Removed patches which add pawns from this mod to the NPC faction.

Update: 27 Oct, 2022 @ 1:30pm

Version 3.0.0 (October 27th 2022)

* This mod no longer supports RimWorld 1.1 or 1.2; apologies for any inconvenience this may (read: will) cause.
* Biotech: Added four new genes.
1) Earth Pony: +25kg to carrying capacity.
2) Unicorn: +25% to manipulation.
3) Pegasus: +10% each to melee and trap dodge chance.
4) Alicorn: All of the above.
* Biotech: NPC faction elite brony mercenaries now have a 25% chance of being hussars.
* Biotech: Some plushies now have child-equippable variants that cost half as many materials to make and have increased bonuses.
1) Apple Bloom (+100% to immunity gain speed)
2) Big Macintosh (+50kg to carrying capacity)
3) Cheerilee (+100% to global learning factor)
4) Discord (+100% to global work speed)
5) Scootaloo (+100% to injury healing speed)
6) Shining Armour (+30% each to blunt armour rating, sharp armour rating and heat armour rating)
* Biotech: The brony trait now conflicts with the 'Recluse' trait.
* Biotech: Added Button Mash (+2 bandwidth).
* Biotech: Added a patch which gives you a Button Mash plushie when starting the mechanitor scenario.
* Core: Added a recipe to the Daybreaker statue which lets you make 250 bottles of beer using 250 wort. You will need to use 75 chemfuel, and unlock the recipe with some additional research, but it's still a lot quicker than using the fermenting barrel!
* Core: Added patches for RimWorld 1.4 which allow you to change the colour of the regular Discord lamp. If you have the Ideology DLC, you will also be able to turn it into a darklight. The R/G/B and separate darklight versions still exist, as removing them causes errors, but the colour can't be changed.
* Core: An alert is now shown on the right of the screen when pawns with the anti brony trait have a plushie equipped.
* MedPod: Added a recipe to request isolinear processors from the Nightmare Moon statue. Each processor costs 3000 chocolate (thus making them cost 9000 silver) and can only be requested once you have researched accelerated cellular regeneration.
* MedPod: Added a patch which adds one isolinear processor to the stock carried by NPC faction exotic goods traders.
* Vanilla Achievements Expanded: Added an achievement for crafting the Button Mash plushie.
* Core: The poison joke addiction cure kit should now be working again.
* Core: Sweetie Bot turrets have undergone a few more upgrades, chief among them being the fact they no longer require rearming.
1) To compensate for this, the power consumption has been increased to 350W (was 175).
2) Furthermore, the construction cost has increased to to 600 stuff, 5 advanced components and 250 plasteel.
3) You can now build Sweetie Bots out of metals such as steel and uranium.
4) Lowered required construction skill to 12 (was 15).
5) Increased mass to 35 (was 8).
6) Combat Extended users are unaffected by these changes, and will still need to provide ammo as normal.
* Vanilla Achievements Expanded: Changed the criteria for earning the 'Friendship is Magic' achievement, as it wasn't tracking your psycasts properly. Instead, you now have to buy or sell 100 Elements of Harmony (not all at once, thankfully).
* Weeb Faction: The Weeaboo Army and the NPC brony faction have had a bit of a falling out, and are once again hostile towards each other. Despite this, player-led brony communities seem to be unaffected, and can still freely interact with their anime loving friends.
1) Only applies to new colonies; existing ones may still see the two as being friendly with each other.
* XML Extensions: Removed setting related to rearming Sweetie Bot turrets. This will leave you with an unused setting, which can be safely deleted.
* XML Extensions: The crafting skill you set for crafting regular plushies will be applied to the child versions as well.
* XML Extensions: The market value you set for regular plushies will be divided by two and applied to the child versions.

Update: 13 Oct, 2022 @ 12:21pm

Version 2.94.153 (October 13th 2022)

* Mod is now compatible with the RimWorld 1.4 patch.
* Core: Added Fleur de Lis (+2 to pawn beauty).
1) This bonus is not applied to the harmony chip.
* Core: Added five new recipes to the Daybreaker statue that let you convert materials into 1000 silver. Handy if you've got an excess of one thing and would like to convert it into another.
1) Materials required are exactly the same as you get when converting from silver, such as 526 steel or 111 plasteel.
* Combat Extended: Added patch for Fleur de Lis.
* Hooligan Faction: Added patch which makes the NPC faction non-hostile to player controlled hooligans.
* Trait Icons: Added icons for brony and anti brony traits.
* Vanilla Achievements Expanded: Added achievement to craft Fleur de Lis.
* Vanilla Achievements Expanded: Added achievement to craft a Scootaloo plushie using bird leather.
* Vanilla Backgrounds Expanded: Added 2 new backgrounds.
* Core: Fixed plushie traders not stocking Daring Do.
* Core: Reduced construction skill required to build Daybreaker statues to 6 (was 12).
* Core: Reduced construction skill required to build Nightmare Moon statues to 6 (was 12).
* Core: Making the Elements of Harmony no longer requires gold.
* Core: NPC faction spawns now have silver in their loot tables.
* Core: Instead of long descriptions, the functions of the Nightmare Moon and Daybreaker statues are now explained in a letter, received when you finish researching the technology to unlock them.
* Core: NPC faction pawns can no longer have the anti brony trait.
* Royalty: Reduced market value of the harmony chip to 10000 silver (was 17500).
* Royalty: The NPC faction has seen fit to upgrade the equipment used by the mercenaries they employ.
1) Melee brony mercenaries are now equipped with recon armour.
2) Melee brony mercenaries will now use monoswords, zeushammers and plasmaswords.
3) Ranged brony mercenaries (non elite) are now equipped with marine armour.
* RimPonk: Fixed pawns not being able to equip the Aloe and Lotus plushie.
* RimPonk: Fixed pawns not being able to equip the Daring Do plushie.
* RimPonk: Fixed pawns not being able to equip the Spoiled Rich plushie.

Update: 5 Oct, 2022 @ 9:32am

Version 2.81.138 (October 5th 2022)

* Core: The poison joke addiction cure wasn't showing up in a pawn's health bills, so I've changed how it works.
1) Added a new item, made at a drug lab using 10 neutroamine and 15 herbal medicine, which will cure the poison joke addiction when it is ingested.
2) Requires 6 Medical skill to make.
3) Researching the cure is still required.
4) Works instantly with no adverse side effects.
5) Also removes any built-up tolerance.
6) NPC faction settlements will usually have 1-3 in stock.
7) Laughable texture by me, as per usual.
8) RimPonk: This item will also cure magical cake addiction and remove any built-up tolerance. It will also be renamed to 'Equestrian Addiction Removal Kit.'
9) Many thanks to Cyber and Wild, creators of the Addictol mod, as I examined their code to see how I could do it myself. You can get the Addictol mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2454250644
* Core: Added the ability to request skilltrainers from Nightmare Moon.
1) Each skilltrainer costs 1125 chocolate.
2) Unlocking these recipes requires research at a hi-tech research bench with a multi-analyser.
* Royalty: Added the ability to request neurocalculators from Nightmare Moon (requires neural computation).
* Royalty: Added the ability to request learning assistants from Nightmare Moon (requires neural computation).
* Royalty: Added the ability to request immunoenhancers from Nightmare Moon (requires molecular analysis).
* Royalty: Added the ability to request coagulators from Nightmare Moon (requires healing factors).
* Royalty: Added the ability to request healing enhancers from Nightmare Moon (requires healing factors).
* Royalty: Added the ability to request toughskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request armorskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request stoneskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request aesthetic shapers from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request aesthetic noses from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request love enhancers from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request detoxifier stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request reprocessor stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request nuclear stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request circadian assistants from Nightmare Moon (requires circadian influence).
* Royalty: Added the ability to request circadian half-cyclers from Nightmare Moon (requires circadian influence).
* XML Extensions: Added options which allow you to set the touch/short/medium/long range accuracy of aggro turrets.
* XML Extensions: Added an option which allows you to set the number of shots fired by aggro turrets each burst.
* Core: Increased power generation of Screwballs to 300W (was 250).
* Core: Updated the description of the Daybreaker statue to reflect that research is needed before components can be made.
* Core: Fixed aggro turrets not 'firing' at enemies.
* Core: Fixed Izzy Moonbow reducing a pawn's opinions of others instead of increasing them.
* Core: Fixed bulk goods caravans not buying leather.
* Royalty: Fixed the harmony chip reducing a pawn's opinions of others instead of increasing them.
* Royalty: Fixed duplicate text in Nightmare Moon statue description.
* Combat Extended: Increased bulk and worn bulk of the Cutie Mark Crusaders plush to 1.5 (was 0.5).
* Combat Extended: Increased bulk and worn bulk of the Elements of Harmony to 3 (was 0.5).
* Combat Extended: Reduced bulk and worn bulk of Royalty plushies to 0.5 (was 1).
* Combat Extended: Reduced bulk and worn bulk of Ideology plushies to 0.5 (was 1).
* Combat Extended: Added missing patch for Daring Do plushie.
* Combat Extended: Added missing patch for Spoiled Rich plushie.
* Combat Extended: Added missing patch for Aloe and Lotus plushie.
* RimPonk: Removed recipe to cure magical cake addiction, as it wasn't showing in the bills on the Health tab.
* XML Extensions: Fixed brony trait conflicting with traits it shouldn't after changing some settings.
* XML Extensions: You can now set the commonality of the brony and anti-brony traits to zero.
* XML Extensions: Setting Nurse Redheart to spawn glitterworld medicine will now make her use twice as much power.

Update: 19 Sep, 2022 @ 9:07am

Version 2.61.119 (September 19th 2022)

* Core: Added three new Discord lamps.
1) Now available in red, green and blue.
2) Requires coloured lights research.
* Core: Added NPC faction slave trader.
1) Only has slaves for sale; will not buy or sell anything else.
2) Can be requested via the comms console.
* Core: Added NPC faction stonemason.
1) Doesn't carry a lot of silver.
2) Buys and sells blocks of stone.
3) Can be requested via the comms console.
* Core: Added NPC faction exotic goods trader.
1) Sells the usual goods you'd expect from a exotic goods caravan.
2) Has a (very) small chance of stocking a single Nurse Redheart.
3) Has a (very) small chance of stocking a single Super Speedy Cider Squeezy 6000.
4) If you have Royalty enabled, this trader will stock implants and techprints.
5) Can be requested via the comms console.
* Ideology: Added darklight Discord lamp.
1) Has a 25% larger glow radius than the normal standing darklight.
2) Like all other Discord lamps, it will continue to operate during solar flares.
* Vanilla Backstories Expanded: Added the 'MLP Obsessive' backstory.
1) Only seen if RimWorld 1.3 is being used, since VBE only supports it.
2) Pawns with this backstory will have the brony trait by default.
3) Gives +10 to Crafting, Artistic and Social, all of which the pawn is very passionate about, but disables all other work. If you've allowed bronies to be violent via XML Extensions settings, pawns with this backstory can still fight.
4) While this mod is enabled, the brony trait is patched so that it only gives +2 to Social instead of +6.
* Core: The brony trait no longer conflicts with the abrasive trait.
* Core: The brony trait no longer conflicts with the bloodlust trait.
* Core: The brony trait no longer conflicts with the brawler trait.
* Core: The brony trait no longer conflicts with the cannibal trait.
* Core: The brony trait no longer conflicts with the shooting traits.
* Core: Anti-bronies now have a -10 opinion of bronies (was -25).
* Core: Bronies now have a +10 opinion of other bronies (was +25).
* Core: NPC faction settlements should now buy and sell slaves.
* Core: Fixed being unable to request bulk goods traders from the NPC faction.
* Core: Fixed being unable to request weapon traders from the NPC faction.
* Core: Pawns with the brony trait are no longer prevented from having extreme mental breaks such as murderous rage.
* Core: Reduced the amount of raw food carried by NPC faction bulk goods traders to 1000-1500 (was 1500-2500).
* Core: NPC faction bulk goods traders now have medicine in stock.
* Core: Fixed plushie traders not stocking Spoiled Rich.
* Core: Fixed the Super Speedy Cider Squeezy 6000 showing a 1x1 square when selected.
* Royalty: Fixed plushie traders not stocking Aloe and Lotus.
* Humanoid Alien Races: The brony trait now conflicts with the xenophobia trait.
1) I'm not sure if it is possible to allow bronies to be xenophiles and not xenophobes; for now, they can't be either.

Update: 9 Sep, 2022 @ 12:23pm

Version 2.53.102 (September 9th 2022)

* Core: Added Spoiled Rich (-25% to toxic sensitivity).
* Core: Added the Super Speedy Cider Squeezy 6000.
1) Like Nurse Redheart, it is only available as a quest reward.
2) It's a big building, taking up a 4x2 area.
3) Requires 500W of power to operate.
4) Spawns 30 beer every 30 days.
5) Flim and Flam not included.
* Core: Added a recipe to obtain 5 glitterworld medicine from the Nightmare Moon statue.
* Core: Researching Statues of the Evil Sisters can now be done at a simple research bench.
* Core: Fixed incorrect description of plushie recycling research.
* Core: Updated the description of the Nightmare Moon statue to show what you can get, and what research is needed.
* Royalty: Anima trees and grass have been patched accordingly, and now have pony-themed names and descriptions. I was unable to patch the ritual for linking with the tree, however, as I couldn't seem to locate it in the game files.
* Ideology: The patch for the Individualist meme now checks to see if the value it is trying to change has been edited already, thus preventing conflicts with other meme editing mods.
* A RimWorld of Magic: Fixed error related to the now-removed Elements of Harmony and CMC recycling recipes.
* RimPonk: All traits added by this mod now conflict with the Brony trait.
* RimPonk Unique Pawns: All traits added by this mod now conflict with the Brony trait.
* Changes related to Vanilla Achievements Expanded:
1) Added an achievement to acquire the Super Speedy Cider Squeezy 6000.
2) Achievements will now only be available if you are using RimWorld 1.2 or 1.3, as VAE only supports those. This may generate red errors in advance if you are only using 1.1, so apologies in advance.
3) Fixed the 'This Is Your Brain On Pony' achievement appearing when you didn't have the Royalty DLC enabled.
4) Renamed the 'Power Of Love' achievement to 'Equestria Games Gold Medallist.'
* XML Extensions: Added options to edit how much beer the SSCS6K spawns, and how often.
* XML Extensions: Added options to edit how much chemfuel is required by recipes at the Daybreaker statue.
* XML Extensions: Reduced maximum amount of medicine that Nurse Redheart can spawn to 30 (was 300). If you have it set to a value greater than 30 it should still work as it normally did.

Update: 31 Aug, 2022 @ 9:32am

Version 2.47.90 (August 31st 2022)

* Core: Nightmare Moon is now offering luciferium pills in lots of 5.
1) As well as 175 chocolate, she also demands 10 each of smokeleaf joints, go-juice, wake-up and yayo.
2) You will need to research drug production before this offering will become available.
3) You cannot return luciferium pills to the statue.
* Core: To thank you for your dedication, Nightmare Moon is now offering double the chocolate when returning things.
* Core: Building Nightmare Moon and Daybreaker statues no longer requires plushies.
* Core: Massively nerfed the Mudbriar, Quibble Pants, and Zephyr Breeze turrets.
1) Doubled the material cost of building them (in Mudbriar's case, the wood cost has been tripled).
2) They are now only 100% accurate at long range; at short/medium range, their accuracy is reduced to 25%, while they are only 10% accurate when firing at enemies within touching distance.
3) Increased cooldown between shots to 3 seconds (was 0).
4) Reduced speed of the 'projectile' fired by the turrets to 125 (was 250).
5) Combat Extended: Reduced accuracy to 50%.
6) These changes have been made because it was too easy to build a lot of these turrets and not worry about raiders, as they'd be too busy hitting them to pay any attention to your colonists.
* Core: Fixed '... does not belong in <ThingDef> (defName="MLRP_ElementsOfHarmony")' error.
* Core: Fixed '... does not belong in <ThingDef> (defName="PonyPlush_CutieMarkCrusaders")' error.
* Core: Fixed 'Could not find a type named MyLittleRimPony.Thought_AntiBronyVsMLPRace' error.
* Core: Fixed 'Could not find a type named MyLittleRimPony.ThoughtWorker_AntiBronyVsMLPRace' error.
* Core: Fixed 'Config error in MLRP_ElementsOfHarmony: has duplicate thingCategory Pony_Plushies' error.
* Core: Fixed 'Config error in PonyPlush_CutieMarkCrusaders: has duplicate thingCategory Pony_Plushies' error.
* Core: Fixed 'Config error in MLRP_ScrewballGenerator: madeFromStuff but has a defined constructEffect' error.
* Core: Fixed 'MLRP_PoisonJokePlant: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition' error.
* XML Extensions: Fixed formatting error.
* RimPonk: The anti brony trait should now properly conflict with all traits added by this mod.
* RimPonk Unique Pawns: The anti brony trait should now properly conflict with all traits added by this mod.

Update: 6 Aug, 2022 @ 5:39am

Version 2.46.62 (August 6th 2022)

* Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 components at a time (uses 150 chemfuel).
* Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 advanced components at a time (uses 150 chemfuel).
* Core: Added a patch, applied if Single Use Grenades N'at is enabled, that reduces the cost of making wife throwers to just 10 wood. It makes sense to do this because, well, 75 wood to make something that you only get to throw once is kinda expensive.
* Core: You should now be able to make Rainbow Lasers using Elements of Harmony again. This seems kinda tempermental, so I'd like to apologise in advance if it turns out not to work.
* Core: Combat Extended is no longer in the load order when using Rimworld 1.1 or 1.2 (since CE itself only supports 1.3).
* Ideology: Added the Cult of Chaos as a precept ideoligion you can select when starting a new colony.
1) Uses the Supremacist, Pain Is Virtue, Human Primacy and Proselytizer memes.
* Ideology: Precept ideoligions added by this mod now have their own category. They can be found at the bottom of the list.
* RimPonk: Removed the patch which would try to set the relation of the NPC faction with the Nightmare Moon and Changeling player colonies to -100. (I forgot to do it when I removed the one that made the NPC faction allied with colonies containing any of the Mane Six.)
* RimPonk: Pawns added by this mod can no longer have the anti brony trait.

Update: 14 Jul, 2022 @ 4:41pm

Version 2.41.58 (July 15th 2022)

* Core: Added 8 new backgrounds (requires Vanilla Backgrounds Expanded).
1) Artists are credited in the Credits.txt file.
2) No edits have been made to any of the art used.
3) Anyone wishing for me to remove their work can contact me via Discord.
* Core: Updated list of names for NPC and player factions (again).
* Core: Fixed error related to the Brony Community scenario regarding Screwball generators not having a material assigned.
* Core: Increased Brony Community scenario starting wood count to 500 (was 300).
* Core: Reduced Brony Community scenario starting silver to 500 (was 800).
* Core: The Brony Community scenario now starts with plushies intended to make initial setup quicker.
* Royalty: Fixed the harmony chip not reducing pain like plushies do.
* Royalty: Changed the thought bronies get when they have a harmony chip installed.
* Ideology: Fixed the Harmony precept not increasing the hacking speed of all your pawns.
* Bulk Carrier: Big Macintosh now increases carrying capacity by 75kg (was 50).
* Bulk Carrier: Fixed the harmony chip not increasing carrying capacity properly.
* RimWorld War 2: Updated non-hostile patch to include the new Finnish factions.
* RimWorld War 2: Fixed Kingdom of Italy and Soviet Russia (1939-1941) remaining hostile to NPC and player factions. Both factions may still be at -100 relations, but you are now able to improve those relations should you so wish.
* XML Extensions: If you've allowed bronies to be violent, the description for the Brony Community scenario will be different.