RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 30 Sep @ 9:20pm

Version 7.0.0 (October 1st 2025)

* Core: Added a proper options window.
1) Changing the amount of stuff needed to make plushies, toggling the texture of the Twilight Sparkle plushie, and toggling the Tree of Harmony setting all require a game restart in order to take effect. This is due to me having to use custom PatchOperations to make the actual changes.
2) With those few exceptions, the remaining settings are applied when you close the options window.
3) Some settings from XML Extensions have been removed or replaced with something else.
4) Thanks to Aelanna from the RimWorld Discord for putting me on the right track.
* Core: Added the ability to configure whether or not the research tracker is enabled.
1) Letters are enabled by default.
2) Thanks to Siveen from the MLRP Discord for suggesting this change.
* Core: Added the ability to configure the number of points you need to get to before Sunny Starscout will start sending raids.
1) Minimum is 1000.
2) Maximum is 10000.
3) Default is 5000.
4) Thanks again to Siveen for suggesting this change.
* Biotech: Added child-equippable Cutie Mark Crusaders.
* Biotech: Added a separate Rainbow Dash plushie that you can give to your fighting children. (1)
* Core: Updated the list of names for NPC faction settlements with 101 new entries.
1) This brings the total number of potential settlement names to 154.
2) All names were taken from the MLP Wiki: https://mlp.fandom.com/wiki/Locations
* Core: The cutie pox has evolved, and is now infecting people entirely at random, though the chance appears to be higher in warmer biomes.
* Core: You can now burn apparel at the Daybreaker statue.
* Core: You can now burn drugs at the Daybreaker statue.
* Core: You can now burn weapons at the Daybreaker statue.
* Core: The research tracker no longer sends multiple letters whenever research unlocks recipes at more than one building.
* Core: Changed the world map icon used by the player brony community and brony xenotype factions.
* Core: Removed recipes for [Ry]Rimcraft Metals, as this mod has not been updated for 1.5 and above.
* Core: Sweetie Bot turrets no longer have a negative beauty rating.
* Core: Removed the ability to set the hit points of aggro turrets. (2)
* Core: Making a rainbow laser now requires three advanced components instead of the Elements of Harmony. (3)
* Core: Changed the description of the anti brony trait.
* Royalty: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_Snowy' in any active mod or in base resources' error.
* Royalty: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_ImmatureSnowy' in any active mod or in base resources' error.
* Biotech: The shrewd negotiator ability should now work as intended. I observed a 17% reduction in prices during testing where I didn't before.
* Anomaly: Converting bioferrite to silver and vice versa now uses three times the regular amount of chemfuel (was 5x).
* Odyssey: Fixed purchasing 500 of each block from the Stone Exchange not giving you vacstone blocks.
* Odyssey: The price of purchasing 100 vacstone blocks at the Stone Exchange has been increased to 1000 silver.
1) Marble has realised that it was much easier for people to buy the blocks from her instead of going into space for them.
2) Selling blocks back to her will still earn you the standard 200 silver.
* Combat Extended: Patches for this mod will no longer be loaded in version 1.5 of RimWorld.
* Combat Extended: Fixed 'Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour"]/statBases"): Failed to find a node with the given xpath' error.
* Combat Extended: Fixed 'Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour"]/apparel/bodyPartGroups"): Failed to find a node with the given xpath' error.
* Combat Extended/Biotech: Fixed 'Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour_Child"]/apparel/bodyPartGroups"): Failed to find a node with the given xpath' error.
* Combat Extended/Odyssey: Fixed magical ammunition obstructing Nebula Veil in the research window.
* MedPod: MedPods are now prevented from curing the Cutie Pox.
* MedPod: Fixed MedPods attempting to cure the hediff given by the Izzy Moonbow plushie.
* Vanilla Achievements Expanded: Changed the texture of the 'Book Horse' achievement.
* Vanilla Backgrounds Expanded: Changed the image used for the 'Sunny And Her Friends' background to one that includes Misty.
* Vanilla Backgrounds Expanded: Changed the title of the 'Sunny And Her Friends' background to 'The Mane Six (G5)' to reflect the new image.

1. This replaces the option which allowed you to configure whether or not the child Rainbow Dash plush had the same stats as the adult one.
2. This made them a bit too overpowered, as you could give them thousands of hit points quite easily, making them hard for raiders to destroy.
3. This replaces the option which allowed you to configure whether or not making the weapon required the Elements of Harmony.

Update: 15 Aug @ 4:50pm

Version 6.115.209 (August 16th 2025)

* Core: Added a new recipe to the Fabric Exchange which will allow you to buy 10 dye for 30 silver.
* Odyssey: Added two new recipes to Tree Hugger which allow you to buy and sell psilocaps. Available once drug production is researched.
* Odyssey: Added two new recipes to Daybreaker which allow you to convert silver to obsidian and back again.
* Odyssey: Added a new recipe to Nebula Veil's Space shop lets you buy pilot assistants.
1) Unlocked once you research advanced gravtech.
2) Requires 8 Intellectual to acquire.
3) Costs 750 silver.
* XML Extensions: Added a new setting which will give diamond dog, pegasus and unicorn xenotypes their drug dependencies back. Disabled by default.
* Core: Fixed being unable to uninstall and move Miss Harshwhinny.
* Core: Fixed selling recipes at the Stone Exchange showing as 'purchasing materials' while being performed.
* Core: Fixed being unable to use Derpy Hooves transport pods.
* Core: You can now add additional things to Derpy Hooves transport pods once loading has begun.
* Core: Fixed Nurse Haywick not increasing medical tend quality and surgery success chance.
* Core: You can now rotate the magic mirror.
* Core: Reordered some recipes at the Daybreaker statue.
* Biotech: Child-sized Starlight Glimmer plushies can now be equipped on babies.
* Royalty: The harmony chip now provides +10% to vacuum resistance if the Odyssey DLC is enabled.
* Biotech: The diamond dog xenotype is no longer genetically dependent on poison joke. (1)
* Biotech: The pegasus xenotype is no longer genetically dependent on go-juice. (1)
* Biotech: The unicorn xenotype is no longer genetically dependent on wake-up. (1)
* Biotech: The child-sized Spoiled Rich plushie now provides +20% to vacuum resistance on top of her usual bonus.
* Oddysey: The texture for Nebula Veil's Space Shop now remains the same regardless of which direction it is rotated.
* Oddysey: The Spoiled Rich plushie now provides +10% to vacuum resistance on top of her usual bonus.
* Dubs Rimatomics: Fixed content for this mod not being loaded in version 1.6 of the game.

1. This change will only apply to newly spawned pawns of these xenotypes; you will need to use dev mode to reset any existing pawns you may have.

Update: 14 Jul @ 10:33am

Version 6.108.193 (July 14th 2025)

* Odyssey: Added two new recipes to the Stone Exchange which allow you to buy and sell vacstone.
1) Vacstone has a market value of 2 silver, so 100 blocks will cost or gain you 200 silver.
2) Unlocked once you research advanced gravtech.
* Ideology: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_Immature' in any active mod or in base resources' error.
* Odyssey: Increased the price of 50 gravlite panels at Nebula's shop to 1320 silver (was 820). This includes the price of the 250 vacstone blocks you would normally have used to make them.
* MendAndRecycle: Pony plushies can no longer be recycled using the 'recycle apparel' recipe. (1)
* Ponies of the Rim: Fixed a bug which would cause your game to crash to desktop if encountered.
* Ponies of the Rim: Fixed 'No RimWorld.FactionDef named Pony_PlayerExpedition found to give to VEF.Factions.StartingGoodwillByFaction (null with starting goodwill of 100)' error.
* XML Extensions: Fixed 'MatFrom with null sourceTex' error. (2)
* XML Extensions: Fixed 'EmitModSubclass called with null ModContentPack' error. (2)
* XML Extensions: Fixed harmony tree patch incorrectly requiring the Ideology DLC.

1. I noticed that plushies were being recycled the moment they were made, so this change aims to fix that issue.
2. Thanks to Imranfish (XML Extensions dev) for pointing me towards fixing these issues.

Update: 12 Jul @ 8:23am

Version 6.106.185 (July 12th 2025)

* Core: Added five new recipes to the Stone Exchange which allow you to sell excess stone blocks.
* Ideology: Added a recipe to the Nightmare Moon statue to request 1000 units of raw fungus at a cost of 1200 silver.
* Anomaly: Added a new recipe to the Fabric Exchange which will allow you to convert 100 dread leather into 233 cloth.
* Anomaly: Added a new recipe to Thingpone which allows you to purchase a revenant vertebrae.
1) Unlocked once you research revenant invisibility.
2) Costs 2850 silver and 1425 twisted meat.
* Odyssey: Added Nebula Veil's Space Shop.
1) Sells some DLC items in exchange for silver.
2) Requires 500 metals, 6 components, and 12 Construction to build.
3) Can be researched after completing basic gravtech.
4) Purchasing some items at this building will require your pawns to make use of their skills.
5) As always, purchasing items at this building is more expensive than acquiring them normally.
6) Nebula Veil is an original character, owned by me.
7) Nebula Veil artwork by Sweetpea-and-Friends: https://sweetpea-and-friends.carrd.co
* Odyssey: Added 3 new recipes, all accessed via Nebula's shop.
1) Purchase 100 gravlite panels (820 silver and standard gravtech research).
2) Purchase shuttle engine (3500 silver, shuttles research and 12 Intellectual).
3) Purchase sentience catalyst (500 silver and 5 Social).
* Odyssey: Added 6 new recipes to the Fabric Exchange.
1) Purchase mastodon leather (320 silver)
2) Purchase sealskin (420 silver)
3) Purchase thrumbomane (2100 silver)
4) Purchase mink fur (550 silver)
5) Purchase hippo leather (390 silver)
6) Purchase armadillo leather (340 silver)
* Odyssey: Added the chance to find a unique Rainbow Laser.
* Vanilla Achievements Expanded/Biotech: Added a new achievement.
* Vanilla Achievements Expanded/Odyssey: Added a new achievement.
* Core: Fixed the stonemason not buying stone blocks.
* Core: Increased the silver cost of requesting some items from the Nightmare Moon statue.
1) Bionic eye: 1550 silver (was 1300)
2) Bionic arm: 1550 silver (was 1300)
3) Bionic leg: 1550 silver (was 1300)
4) Bionic spine: 1550 silver (was 1300)
5) Bionic heart: 1550 silver (was 1300)
6) Bionic stomach: 1180 silver (was 1000)
7) Bionic ear: 1180 silver (was 1000)
8) Bionic tongue: 1180 silver (was 1000)
9) Bionic jaw: 1550 silver (was 750)
* Core: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them. (1)
* Core: Reduced the amount of gold needed for requesting archotech limbs to 250 (was 500). (2)
* Core: Requesting archotech limbs from Nightmare Moon now requires you to provide plasteel and advanced components instead of bionic limbs. (2)
* Core: Reduced the cost of researching plushie recycling to 500 (was 3000).
* Core: Reduced the tech level of the plushie recycling research to Neolithic (was Medieval).
* Core: Researching how to build Tree Hugger now only requires you to research drug production.
* Core: Reduced the amount of work needed to build the Stone Exchange to 720 (was 7200).
* Core: Fixed letters related to new Tree Hugger recipes incorrectly mentioning the Nightmare Moon statue.
* Core: Making beer at the Daybreaker statue now uses half the regular amount of chemfuel (25, unless you've changed it in XML Extensions).
* Core: The texture for Screwball now remains the same regardless of which direction it is rotated.
* Ideology: Fixed the Elements of Harmony not increasing pruning speed.
* Biotech: Fixed 'XML error: Duplicate XML node name Fertility in this XML block: (massive wall of text)' error.
* Biotech: Fixed being unable to request a control sublink (standard) from the Nightmare Moon statue after researching standard mechtech.
* Anomaly: Inhumanised pawns no longer care about friendship and magic.
1) Thoughts related to the cutie pox, plushies and the party cannon no longer give mood buffs to inhumanised pawns.
2) Inhumanised anti bronies no longer complain about carrying plushies.
3) Inhumanised anti bronies no longer complain about having a harmony chip installed.
4) Inhumanised anti bronies no longer complain about being a pony xenotype.
* Dubs Bad Hygiene: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them.
* Ponies of the Rim: Anti bronies now have a -40 opinion of ponies (was -120). (3)
* Ponies of the Rim: Anti bronies now have a -40 opinion of ponyx (was -120). (3)
* Ponies of the Rim: Anti bronies no longer consider ponies and ponyx to be physically appealing.
* Ponies of the Rim: Fixed anti bronies not having a negative opinion of ponyx.
* Ponies of the Rim: Fixed bronies not having a positive opinion of ponyx.
* Ponies of the Rim: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them.
* Ponies of the Rim: Thoughts related to eating pony meat no longer apply to inhumanised pawns.
* Ponies of the Rim: Thoughts related to wearing pony fur apparel no longer apply to inhumanised pawns.
* Ponies of the Rim: Thoughts related to ponies no longer apply to inhumanised pawns. (Yes, that includes anti bronies hating them.)
* Vanilla Expanded Framework: Fixed 'Exception loading def from file MLP_Faction_NPC.xml: System.ArgumentException: Could not find type named VFECore.FactionDefExtension... etc' error (only appeared in 1.6).

1. This change was made to bring bionic limb requests in line with mechanitor items, which you also need to provide the other materials for.
2. This change makes it much faster to request archotech limbs, as you only need to provide the materials needed to make the bionic limbs you would normally have offered before. For example, requesting an archotech leg now costs 2800 silver, 75 plasteel, 20 advanced components, and 250 gold.
3. It was far too easy to make anti bronies happy by killing ponies, so this change should nerf their mood bonuses.

Update: 11 Jun @ 4:16pm

Version 6.85.147 (June 12th 2025)

* Core: Added minor support for the upcoming RimWorld 1.6 update.
1) Please be advised that not all of the mod patches have been tested, so things *might* explode.
2) If anything does happen to explode, please contact me via the MLRP Discord server.
* Rimatomics: Added Littlepip.
* Rimatomics: Added 9 new recipes, all of which are accessed at Littlepip.
1) Due to how Rimatomics handles research, all of these recipes will be available from the start of a new game.
2) Items purchased at this building are twice as expensive than acquiring them normally.
3) Purchase 250 turbine blades (710 silver)
4) Purchase 100 uranium pellets (400 silver)
5) Purchase 10 plutonium (1200 silver)
6) Purchase 100 depleted uranium pellets (1600 silver)
7) Purchase 1 fuel rods (2000 silver)
8) Purchase 1 fuel rods MOX (4000 silver)
9) Purchase 1 rocket engine (80 silver)
10) Purchase 1 missile fuselage (80 silver)
11) Purchase 1 fission warhead (28800 silver)
* Rimefeller: Added 2 new recipes to the Daybreaker statue.
1) Convert 1000 silver to 500 synthylene
2) Convert 500 synthylene to 1000 silver
* Rimefeller: Added a new recipe to the Fabric Exchange which allows you to purchase 100 synthamide for 1000 silver (25% above market value).
* Vanilla Achievements Expanded: Added an achievement to build Littlepip.
* XML Extensions: Added the ability to configure how much stuff is needed to build Tree Hugger.
1) Minimum is 100.
2) Maximum is 1000.
3) Default is 200.
* Core: Fixed 'Failed to find RimWorld.ThoughtDef named MLRP_HarmonyChipInstalledAntiBrony. There are (x) defs of this type loaded.' error seen when Royalty wasn't enabled. Thanks to Shizuka_Na_Ikaku from the MLRP Discord for bringing this to my attention.
* Core: Fixed fanfiction clipping through bookshelves. Thanks to Siveen from the MLRP Discord for bringing this to my attention.
* Core: Fixed 'Exception while recalculating thought state for pawn <pawn name>: System.NullReferenceException: Object reference not set to an instance of an object' error spam seen when the Royalty DLC wasn't enabled. Thanks again to Shizuka_Na_Ikaku for bringing this to my attention.
* Core: Fixed a typo in the herbal cure kit description.
* Core: Fixed letter not being sent when researching gunsmithing.
* Core: Fixed letter not being sent when researching rainbow laser.
* Core: Fixed Spoiled Rich decreasing toxic environment resistance instead of increasing it.
* Core: The Stone Exchange no longer requires electricity to function, to make things fairer for early game tribal colonies.
* Core: The Fabric Exchange no longer requires electricity to function, to make things fairer for early game tribal colonies.
* Core: Building the Fabric Exchange no longer requires you to research complex clothing first.
* Royalty: Fixed the patch which allowed the Empire to use NPC faction pawns as mercenaries not working properly.
* Royalty: Fixed the alert for an anti brony with a harmony chip displaying incorrectly. Thanks to Aelanna from the RimWorld Discord for helping.
* Royalty: Fixed the harmony chip decreasing toxic environment resistance instead of increasing it.
* Biotech: Fixed a patch which was trying to give two fertility bonuses to the harmony chip.
* Biotech: Fixed the patch which allowed the Empire to use Diamond Dog faction pawns as mercenaries not working properly.
* Biotech: Converted the Sweetie Bot mechanoid call sound to .ogg format.
* Biotech: Converted the Sweetie Bot mechanoid wound sound to .ogg format.
* Biotech: Converted the Sweetie Bot mechanoid death sound to .ogg format.
* Biotech: Fixed 'Patch operation Verse.PatchOperationAdd(Defs/HediffDef[defName="MLRP_HarmonyChipInstalled"]/stages/li/statOffsets) failed' error seen when you didn't have the Royalty DLC enabled. Thanks again to Shizuka_Na_Ikaku for bringing this to my attention.
* Hooligan Faction: Drug dealers no longer have abundant stocks of the Heart's Desire flower.
* Rim War: The Diamond Dog faction now creates new settlements.
* XML Extensions: Fixed 'Patch operation Verse.PatchOperationSequence(count=45, lastFailedOperation=XmlExtensions.OptionalPatch) failed' error seen when you didn't have Vanilla Achievements Expanded enabled. Thanks again to Siveen for bringing this to my attention.

Update: 29 Apr @ 8:39am

Version 6.69.125 (April 29th 2025)

* Core: Added two new recipe to the Daybreaker statue.
1) Convert 10000 silver into 1000 gold
2) Convert 1000 gold into 10000 silver
3) Both of these recipes use five times the regular amount of chemfuel.
* Core: Miss Harshwhinny can now be refueled using chemfuel.
* Royalty: The market value of the harmony chip is now calculated by the game.
* Royalty: Increased the steel cost of making a harmony chip to 500 (was 350).
* Royalty: Increased the plasteel cost of making a harmony chip to 500 (was 350).
* Royalty: Increased the uranium cost of making a harmony chip to 500 (was 350).
* A RimWorld of Magic: Removed brony trait conflict patches.

Update: 25 Feb @ 1:52pm

Version 6.67.119 (February 25th 2025)

* Core: Added Heart's Desire.
1) This flower is very hard to find, usually only being offered by exotic goods traders.
2) However, when ingested, it is a guaranteed cure for the Cutie Pox.
3) As a result, it is very expensive to acquire, costing 15,000 silver.
* Core: Added Tree Hugger.
1) Allows you to convert drugs into silver, and vice versa.
2) Unlocked after completing some quick research, once you finish researching all of the drug production techs.
3) Built using 200 stuff.
4) Requires 150W of power (reduced once magical power efficiency is researched).
5) Recipes can be performed by any colonist, as they count as Basic tasks.
6) Depending on difficulty and storyteller, converting drugs to silver may actually be profitable.
7) Drugs are sold to Tree Hugger in batches of 100.
8) Drugs are bought from Tree Hugger in batches of 10.
* Added 20 new recipes, all available at Tree Hugger.
1) Convert poison joke to silver and back again.
2) Convert smokeleaf to silver and back again.
3) Convert flake to silver and back again.
4) Convert yayo to silver and back again.
5) Convert wake-up to silver and back again.
6) Convert penoxycyline to silver and back again.
7) Convert go-juice to silver and back again.
8) Convert psychite tea to silver and back again.
9) Convert ambrosia to silver and back again.
10) Convert beer to silver and back again.
* Vanilla Achievements Expanded: Added achievement to build Tree Hugger.
* Core: Herbal cure kits no longer attempt to cure the Cutie Pox.
* Core: Herbal cure kits now cure animal flu, and also have a chance to cure animal plague.
* Core: Since Vanilla Expanded Framework apparently makes changes to carrying capacity, the Big Macintosh plushie has been patched accordingly.
* Core: Fixed the research tracker not informing you that the Daybreaker recipe to make 100 smokeleaf joints had been unlocked.
* Core: The following recipes are now performed at Tree Hugger instead of the Nightmare Moon statue.
1) Request luciferium
2) Request 100 neutroamine
* Core: Fixed pawns who appreciate darklight thinking that darklight Discord lamps are giving off indoor light.
* Core: Increased max hitpoints of the magic mirror to 2000 (was 500). Any that you've already built will need to be repaired. (1)
* Combat Extended: Cutie Pox now improves reloading speed by 2%.

1. I felt that 500HP was far too low, especially given the amount of materials needed to build them.

Update: 11 Jan @ 6:57pm

Version 6.44.110 (January 12th 2025)

* Ponies of the Rim: Added 1 new compatibility patch for the upcoming Batponies extension mod.
1) The thestral kingdom player faction starts off at neutral with the batpony faction added by this mod (requires Alpha Genes).
* XML Extensions: Added a new setting to configure whether or not the NPC faction is always present when starting a new colony. (1)
* XML Extensions/Biotech: Added a new setting to configure whether or not the Diamond Dog faction is always present when starting a new colony. (1)
* XML Extensions/Alpha Genes: Added a new setting to configure whether or not the batpony faction is always present when starting a new colony. (1)
* Vanilla Achievements Expanded: Added an achievement to build the Statue of the Three Villains.
* Core: Fixed new research tracker keys not being translated into German properly.
* Core: Fixed new research tracker keys not being translated into French properly.
* Core: Fixed Sunny Starscout's details not being translated into French properly.
* Core: Sunny Starscout no longer causes frequent disease outbreaks.
* Core: The Statue of the Three Villains has been moved to the Core directory.
* Core: The Statue of the Three Villains is no longer a terror structure. It never actually caused terror, and I couldn't figure out why, or how to fix it, so I decided to make it into a glorified art piece. It is still constructed via the RimPony section of the Architect menu.
* Core: The Statue of the Three Villains can now be built using metal.
* Core: The Statue of the Three Villains can now be built using wood.
* Core: Increased the beauty of the Statue of the Three Villains to 300 (was 0).
* Biotech: Fixed the harmony chip not improving fertility.
* Biotech: The Empire now uses Diamond Dog archers as well as soldiers as mercenaries for offered quests.
* Biotech: Fixed the brony gene not cancelling the negative opinion given by the unattractive and very unattractive genes.
* Vanilla Backstories Expanded: Increased the Artistic skill gain of the 'MLP Obsessive' backstory to +20 (was +10). (2)
* Vanilla Backstories Expanded: Increased the Crafting skill gain of the 'MLP Obsessive' backstory to +20 (was +10). (2)
* Vanilla Backstories Expanded: Increased the Social skill gain of the 'MLP Obsessive' backstory to +20 (was +10). (2)
* Vanilla Backstories Expanded: Pawns with the 'MLP Obsessive' backstory may now spawn with drug desire traits.
* Vanilla Recycling Expanded: Fixed the same letter being sent twice when researching complex recycling.

1. Setting these to true means you won't need to manually add the faction to the world when starting a new game. They are all set to false by default.
2. Since pawns with this backstory are incapable of many things, I wanted to make them more worthwhile to keep around.

Update: 11 Dec, 2024 @ 11:18am

Version 6.39.93 (December 11th 2024)

* Core: Letters sent by the research tracker now tell you what recipes have been unlocked.
* Core: Added a new recipe to the Daybreaker statue which lets you convert 100 gold into 833 wood.
* Royalty: Added two new recipes to the Nightmare Moon statue which let you request psychic readers and psychic harmonisers.
1) Psychic harmonizer: 1550 silver (1.5x the market value of 1030, as specified on the RimWorld wiki).
2) Psychic reader: 1500 silver (1.5x the market value of 1000, as specified on the RimWorld wiki).
3) Both recipes are unlocked once you complete the 'psychic items' research.
* Biotech: Added a new recipe to the Daybreaker statue which allows you to safely dispose of toxic waste, 250 at a time.
1) Recipe is unlocked after researching the wastepack atomizer.
2) Requires 250 chemfuel (or five times whatever you set your default to in XML Extensions).
3) Also costs 2500 silver, as Daybreaker isn't exactly going to do this sort of thing for free.
* Alpha Genes: Added a new recipe to the Fabric Exchange which allows you to purchase 100 ultima fabric for 500 silver.
* Core: Renamed the 'plushie workbench' to the 'pony workbench.'
* Biotech: The Princess Cadence plushie now increases fertility by 25% on top of her usual bonus. ;)
* Dubs Bad Hygiene: The recipe to make chemfuel from fecal sludge is now unlocked after researching biofuel refining.
* Higher Power: Increased the power output bonus given to Screwballs after researching advanced power to 50% (was 10%).
* Ponies of the Rim/Core: Saddle bags and battle saddles can now be made at the pony workbench.
* Ponies of the Rim/Ideology: Fixed bronies and anti bronies being affected by some pony supremacy related thoughts when they shouldn't.
* Ponies of the Rim/Ideology: The NPC faction can no longer use any pony supremacy memes. (Only applies when starting a new game.)
* Ponies of the Rim/Biotech: The diamond dog faction can no longer use any pony supremacy memes. (Only applies when starting a new game.)
* Ponies of the Rim/Alpha Genes: The batpony faction can no longer use any pony supremacy memes. (Only applies when starting a new game.)
* Vanilla Expanded Framework: When starting a new colony, the Core NPC faction will now start as allied if you begin the Brony Community, Brony Xenotypes or Equestrian Expedition (Ponies of the Rim) scenarios, and hostile if you begin the Renegade Alicorn scenario.
* XML Extensions: Removed the ability to edit the behaviour of factions in Rim War.

Update: 25 Nov, 2024 @ 11:37am

Version 6.33.82 (November 25th 2024)

IMPORTANT: Non-Steam users are advised to perform a fresh install, as some files have been moved to different folders.

* Core: Added a new plushie slot exclusively for Starlight Glimmer plushies.
1) I don't know about you, but I often kept forgetting to tell my colonists to unequip the Starlight plushie they were wearing during the last psychic drone and re-equip whatever they had before.
2) Any Starlight plushies your colonists already have equipped should automatically unequip when you load a saved game.
3) Remember, make sure that your psycasters have an apparel policy set which forbids them from using the Starlight plush.
4) The child equippable Starlight plushie is also affected by this change.
* Royalty: Added a new recipe to the Nightmare Moon statue which lets you request psychic sensitizers.
1) Cost is 1500 silver (1.5x the market value of 1000, as specified on the RimWorld wiki).
2) Recipe is unlocked once you complete some research at a high-tech research bench.
* Royalty: Added a new research project which, when completed, will unlock the ability to request psychic items from Nightmare Moon.
* Allergies: Added Mage Meadowbrook (-25% allergic sensitivity).
* Dubs Bad Hygiene: Added a new recipe to the Daybreaker statue which will allow you to create chemfuel from fecal sludge in bulk.
1) Unlocked once you have researched septic tanks.
2) Makes 700 chemfuel from 1500 sludge.
3) Does not require any chemfuel, but requires 1500 work (five times more than other Daybreaker recipes, but half the amount it normally takes).
* Ponies of The Rim: Added 15 new compatibility patches.
1) Bronies agree with the love and tolerance meme.
2) Bronies agree with the harmonism meme.
3) Bronies disagree with the earthpony supremacist meme.
4) Bronies disagree with the unicorn supremacist meme.
5) Bronies disagree with the pegasus supremacist meme.
6) Anti bronies disagree with the love and tolerance meme.
7) Anti bronies disagree with the harmonism meme.
8) Anti bronies disagree with the earthpony supremacist meme.
9) Anti bronies disagree with the unicorn supremacist meme.
10) Anti bronies disagree with the pegasus supremacist meme.
11) Anti bronies don't care about the outcome of the oracle ritual.
12) Bronies love ponyx as much as they love regular ponies.
13) Anti bronies hate ponyx as much as they hate regular ponies.
14) Updated the description of pony fur.
15) Updated the description of pony meat.
* Vanilla Achievements Expanded: Added four new achievements.
1) Fire Hazard
2) The Healer Is In (requires Allergies mod)
3) This Isn't Funny Any More
4) You're Kidding, Right?
* Core: If you are using the Progression: Storytellers mod, Sunny Starscout will be classified as a 'Slow-paced' storyteller.
* Core: Updated the ruined plushie texture. I made it myself, so it still sucks, but at least it makes sense (unlike the old one).
* Core: Raiders will no longer target Discord lamps.
* Royalty: Requesting psychic neuroformers is now locked behind the new research.
* Biotech: Increased combat power of Diamond Dog soldiers to 75 (was 40).
* Biotech: Increased combat power of Diamond Dog archers to 75 (was 40).
* Biotech: Increased combat power of Diamond Dog alphas (leader pawn) to 90 (was 60).
* Dubs Bad Hygiene: Herbal cure kits now cure diarrhea.
* Ponies of the Rim: Bronies now get a mood debuff from wearing apparel made from pony leather, from -2 to -8 depending on the number of pieces. This mood debuff occurs regardless of pro-cannibalism traits and ideologies.
* Ponies of the Rim: Anti bronies now get a mood buff from wearing apparel made from pony leather, from +2 to +8 depending on the number of pieces. This mood debuff occurs regardless of anti-cannibalism traits and ideologies.
* Ponies of the Rim: Bronies now get -10 to mood for 1 day after eating pony meat. Occurs regardless of pro-cannibalism traits and ideologies.
* Ponies of the Rim: Anti bronies now get +10 to mood for 6 hours after eating pony meat. Occurs regardless of anti-cannibalism traits and ideologies.
* Ponies of the Rim: Uncommented the patches I added in Version 5.42.72 so that they now work.
* Vanilla Achievements Expanded: Changed the texture of the 'Fun, Fun, Fun, Fun, Fun!' achievement.
* Vanilla Achievements Expanded: Reduced the points value of the 'Feelin' Hot, Hot, Hot' achievement to 10 (was 50).
* Vanilla Achievements Expanded: Reduced the points value of the 'Give Us Something Sweet To Bite' achievement to 10 (was 50).
* Vanilla Achievements Expanded: Reduced the points value of the 'The Other Fashion Mare' achievement to 10 (was 25).
* Vanilla Achievements Expanded: Reduced the points value of the 'Mm-Hmm' achievement to 10 (was 25).
* Vanilla Achievements Expanded: Reduced the points value of the 'Namesake' achievement to 10 (was 25).
* Vanilla Achievements Expanded: Reduced the points value of the 'Miss Harshwinter' achievement to 10 (was 25).
* Vanilla Achievements Expanded: Reduced the points value of the 'Friendship Is Firepower' achievement to 25 (was 50).
* Vanilla Achievements Expanded: Reduced the points value of the 'Party Hard' achievement to 25 (was 50).
* Vanilla Achievements Expanded: Reduced the points value of the 'Fun, Fun, Fun, Fun, Fun!' achievement to 50 (was 100).
* Vanilla Outposts Expanded: Fixed 'Could not resolve cross-reference to KCSG.StructureLayoutDef named Outpost_Struct_Production (wanter=chooseFromlayouts)' error.
* Vanilla Outposts Expanded: Plushie factories now generate silver every 7 days (was 5).
* Vanilla Outposts Expanded: Weapon factories now generate weapons every 15 days (was 7.5).