Garry's Mod
Black Mesa Experimental Entities (Machinery)
Hiển thị 91-100 trong 229 mục
< 1 ... 8  9  10  11  12 ... 23 >
Cập nhật: 11 Thg02, 2022 @ 1:26pm

-Fixed explodeables error
-Added killicon for various explosives
-Made tactical map classic mode more accurate
-Tactical map will now refuse to operate when not under sky
-HECU radio will now notify when a thermonuclear warhead is armed

Cập nhật: 6 Thg02, 2022 @ 12:53pm

-OC radio now has more tracks
-Light entities now have a light distance option
-Some lights now use better flicker sounds

Cập nhật: 5 Thg02, 2022 @ 4:58pm

-Fixed welding tanks error on +use
-Fuse now uses SNS sounds
-BShift Blast Door now uses its correct sound
-Button 1, Breaker 1 and TP Switch now use clientside rendered sprites to negate lag
-Reactor now does more sounds and has an wire output for iminent explosion
-Valves can now be used valveless and have to be attached before use
-Added INFRA valve
-Added more alarms
-Autopsy machine should now spawn yellow blood when cutting aliens & headcrabs

Cập nhật: 15 Thg01, 2022 @ 4:09pm

-Fixed error with thermonuke blast
-ZP airlock door will now emit thier open sound from the frame
-Waste crusher no longer jams in proximity of func_ entites
-Changed name from neurotoxine comressor to neurotoxin compressor
-Changed texture for the neurotoxin console
-Added gauge to the neurotoxin generator console

Cập nhật: 15 Thg01, 2022 @ 7:06am

-Added door mat
-AMS now gives another achievement

Cập nhật: 14 Thg01, 2022 @ 12:57pm

-Fixed issues with the bunker door and core door buttons

Cập nhật: 14 Thg01, 2022 @ 11:18am

-QE Zapper, Fire door, Blastdoor & Autopsy machine should now work between saves
-Added Neurotoxine Generator
-Thrusters & thermonuke now emit damage force

Cập nhật: 29 Thg12, 2021 @ 4:43am

-Added retinal scanner tool
-Added weapon materializer
-Added Zombie Panic Source door
-Added another fan
-Added beam effect to the survey scanner
-Added more defense against net message abuse (keypads, gui interfaces)
-Added more BShift tracks to the radio
-Added an strange cube
-Fixed sentries sometimes not ending thier motor loop sound
-Made the zipline work better
-APC now emits an idle noise
-Changed how the beams of the charging crystals work
-Changed particle from healing pool
-Decreased high DB levels some doors emitted

Cập nhật: 16 Thg12, 2021 @ 11:55am

-Added more AMS ConVars for map lightning and soundscape control
-Added the explosive pushable crate from Blue Shift
-Added the lower half of the Anti-Mass Spectrometer as seperate entity
-Added weapon scanner that scanns for firearms, excluding weapon prototypes
-Added 3 more skins to the advert sign
-Added Blue Shift VOX lines
-Removed some soundscape sounds from being ran by the AMS
-Moved some VOX sounds from the soundscape to the Overhead VOX
-Expensive rendering of clientside stuff will now cease when far away
-Soundscape and Overhead VOX can now be toggled with wire inputs

Cập nhật: 3 Thg12, 2021 @ 6:58am

-Added the missing laptop model