Garry's Mod
Black Mesa Experimental Entities (Machinery)
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Actualización: 11 FEB 2022 a las 1:26 p. m.

-Fixed explodeables error
-Added killicon for various explosives
-Made tactical map classic mode more accurate
-Tactical map will now refuse to operate when not under sky
-HECU radio will now notify when a thermonuclear warhead is armed

Actualización: 6 FEB 2022 a las 12:53 p. m.

-OC radio now has more tracks
-Light entities now have a light distance option
-Some lights now use better flicker sounds

Actualización: 5 FEB 2022 a las 4:58 p. m.

-Fixed welding tanks error on +use
-Fuse now uses SNS sounds
-BShift Blast Door now uses its correct sound
-Button 1, Breaker 1 and TP Switch now use clientside rendered sprites to negate lag
-Reactor now does more sounds and has an wire output for iminent explosion
-Valves can now be used valveless and have to be attached before use
-Added INFRA valve
-Added more alarms
-Autopsy machine should now spawn yellow blood when cutting aliens & headcrabs

Actualización: 15 ENE 2022 a las 4:09 p. m.

-Fixed error with thermonuke blast
-ZP airlock door will now emit thier open sound from the frame
-Waste crusher no longer jams in proximity of func_ entites
-Changed name from neurotoxine comressor to neurotoxin compressor
-Changed texture for the neurotoxin console
-Added gauge to the neurotoxin generator console

Actualización: 15 ENE 2022 a las 7:06 a. m.

-Added door mat
-AMS now gives another achievement

Actualización: 14 ENE 2022 a las 12:57 p. m.

-Fixed issues with the bunker door and core door buttons

Actualización: 14 ENE 2022 a las 11:18 a. m.

-QE Zapper, Fire door, Blastdoor & Autopsy machine should now work between saves
-Added Neurotoxine Generator
-Thrusters & thermonuke now emit damage force

Actualización: 29 DIC 2021 a las 4:43 a. m.

-Added retinal scanner tool
-Added weapon materializer
-Added Zombie Panic Source door
-Added another fan
-Added beam effect to the survey scanner
-Added more defense against net message abuse (keypads, gui interfaces)
-Added more BShift tracks to the radio
-Added an strange cube
-Fixed sentries sometimes not ending thier motor loop sound
-Made the zipline work better
-APC now emits an idle noise
-Changed how the beams of the charging crystals work
-Changed particle from healing pool
-Decreased high DB levels some doors emitted

Actualización: 16 DIC 2021 a las 11:55 a. m.

-Added more AMS ConVars for map lightning and soundscape control
-Added the explosive pushable crate from Blue Shift
-Added the lower half of the Anti-Mass Spectrometer as seperate entity
-Added weapon scanner that scanns for firearms, excluding weapon prototypes
-Added 3 more skins to the advert sign
-Added Blue Shift VOX lines
-Removed some soundscape sounds from being ran by the AMS
-Moved some VOX sounds from the soundscape to the Overhead VOX
-Expensive rendering of clientside stuff will now cease when far away
-Soundscape and Overhead VOX can now be toggled with wire inputs

Actualización: 3 DIC 2021 a las 6:58 a. m.

-Added the missing laptop model