Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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更新于:2021 年 8 月 3 日 下午 12:15

-Trams will now refuse to operate when fully submerged into water
-TOW and cal.50 now receive physics damage
-TOW missiles and blasting charges can now be carried with +use
-Nerfed the HEV damage resistance slightly
-Reactor pump now deals damage when below it
-PCV charger now displays a half full battery when at half its capacity
-Fire extinguisher cases can now be damaged
-Fixed XEN healing pool missing texuture
-Decreased the ammount of sprites spawned by the XEN healing pool
-Due frequent radio track updates, musics are no longer stored in the sound addon

更新于:2021 年 8 月 2 日 下午 4:51

-Added another track to the radio
-HEV can now be equipped by touching it

更新于:2021 年 8 月 2 日 下午 2:50

-More music for the radio

更新于:2021 年 8 月 2 日 下午 1:00

-Fixed the collision bounds of the cal.50
-Fixed missing texture of the shredder console screen
-Fixed missing lightwrap texture for the advert sign
-Added some notifications that tell you how some entites are used
-Added tram bridge
-HEV suit now plays additional equip sound

更新于:2021 年 8 月 1 日 下午 5:42

-Added a radio
-Added a track switcher
-Added another light
-Added advert sign
-Some changes to the autorun lua to make clients download required files

更新于:2021 年 7 月 31 日 下午 12:33

-Intercom can now transmit voicechat
-Decreased ConVar clamp ammount for TNuke and OxyDes

更新于:2021 年 7 月 31 日 上午 6:39

-Added a mirror swep to deflect laser damage
-Laser beams of entities now emit physic force

更新于:2021 年 7 月 28 日 下午 2:45

-Razorwire can now damage stuff with hp
-Decreased magnet pull force
-Wire entities will now refuse to spawn if WireLib isn't present

更新于:2021 年 7 月 28 日 下午 12:23

-Added piston
-Added a couple of dynamic wire lights (might be expensive)
-Added Fire extinguisher case
-Added Razorwire
-Added a fridge for surviving blasts and nukes
-Added a large magnet

更新于:2021 年 7 月 23 日 下午 2:12

-Security cameras now move
-Fixed loud beep when moving in security station or tactical map