DayZ
CJ187-LootChest
Näytetään 1–10 / 35
< 1  2  3  4 >
Päivitys: 5.6. klo 7.18

HOTFIX: 1.06.45 05th Jun.2025

*fixed* added exception hotfix for broken 3rd party weaponmods

Päivitys: 5.6. klo 5.46

HOTFIX: 1.06.44 05th Jun.2025

*fixed* 1.28 related 'ref' warnings

Päivitys: 3.6. klo 16.35

HOTFIX: 1.06.43 04th Jun.2025

*fixed* moddded weapon chamber script issue after 1.28 Update

Päivitys: 25.2. klo 7.41

HOTFIX: 1.06.42 25th Feb.2025

*fixed* missing stringtable
*fixed* missing animations

Päivitys: 25.2. klo 7.26

HOTFIX: 1.06.41 25th Feb.2025

*fixed* missing textures

Päivitys: 25.2. klo 6.19

UPDATE: 1.06.4 25th Feb.2025

*update* for 1.27 compatibility

*fixed* opening synchronisation
*fixed* opening soundeffects

Päivitys: 6.8.2023 klo 17.26

Hotfix 07.Aug.2023

fixed HiddenStashes has wrong classnames.

Päivitys: 6.8.2023 klo 14.21

Changelog LootChest Version 1.06.03

Update 06.Aug.2023

+ + + LootChests_V106 + + +

*added* - Hidden Stashes (to hide some nice goodies in forests or dense foilage - recomment to let them spawn unlocked ;-) )
*added* - Stringtable to all Items and Objects (actual ONLY Default-Eng, Eng, Cz, Ger, Rus)

*reworked* - Server-Restart Routine (Lootchests should never be douplicated anymore)
*reworked* - Cash Registers Model reworked (if you placed them, you need to adjust them!)

*changed* - Alot of internal Code reworked, dumped alot unnecessery classes...
*changed* - Optional Cash Register config segments supports now ALL 169 static Cashregisters in Shops, Markets, Fuelstations and Trainstations...

*important* - If you use custom modded Containers for Lootchests, they must now inherit from CJ_Lootchest_Base class to work!!!

Päivitys: 25.2.2023 klo 6.24

small hotfix for scripted lightsources

Päivitys: 25.2.2023 klo 6.21