DayZ
CJ187-LootChest
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Update: 5 jun om 7:18

HOTFIX: 1.06.45 05th Jun.2025

*fixed* added exception hotfix for broken 3rd party weaponmods

Update: 5 jun om 5:46

HOTFIX: 1.06.44 05th Jun.2025

*fixed* 1.28 related 'ref' warnings

Update: 3 jun om 16:35

HOTFIX: 1.06.43 04th Jun.2025

*fixed* moddded weapon chamber script issue after 1.28 Update

Update: 25 feb om 7:41

HOTFIX: 1.06.42 25th Feb.2025

*fixed* missing stringtable
*fixed* missing animations

Update: 25 feb om 7:26

HOTFIX: 1.06.41 25th Feb.2025

*fixed* missing textures

Update: 25 feb om 6:19

UPDATE: 1.06.4 25th Feb.2025

*update* for 1.27 compatibility

*fixed* opening synchronisation
*fixed* opening soundeffects

Update: 6 aug 2023 om 17:26

Hotfix 07.Aug.2023

fixed HiddenStashes has wrong classnames.

Update: 6 aug 2023 om 14:21

Changelog LootChest Version 1.06.03

Update 06.Aug.2023

+ + + LootChests_V106 + + +

*added* - Hidden Stashes (to hide some nice goodies in forests or dense foilage - recomment to let them spawn unlocked ;-) )
*added* - Stringtable to all Items and Objects (actual ONLY Default-Eng, Eng, Cz, Ger, Rus)

*reworked* - Server-Restart Routine (Lootchests should never be douplicated anymore)
*reworked* - Cash Registers Model reworked (if you placed them, you need to adjust them!)

*changed* - Alot of internal Code reworked, dumped alot unnecessery classes...
*changed* - Optional Cash Register config segments supports now ALL 169 static Cashregisters in Shops, Markets, Fuelstations and Trainstations...

*important* - If you use custom modded Containers for Lootchests, they must now inherit from CJ_Lootchest_Base class to work!!!

Update: 25 feb 2023 om 6:24

small hotfix for scripted lightsources

Update: 25 feb 2023 om 6:21