Space Engineers

Space Engineers

SIMPL | Ship Integrity Monitoring Program Lite (A sprite-based ship layout/floor plan script)
目前顯示第 11-19 項,共 19 項
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更新:2022 年 7 月 12 日 @ 下午 10:14

Version 1.4.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/4edf90d1d61e93f95afe549337c097166f937fd6
  • Added multiscreen drawing support
  • Draw performance improvements

更新:2021 年 4 月 22 日 @ 下午 2:33

Version 1.1.3
  • Changed how script background is set to help with sync

更新:2021 年 1 月 22 日 @ 下午 2:53

Version 1.1.2
  • Fixed bug where legend colors didn't update

更新:2021 年 1 月 16 日 @ 下午 1:13

Version 1.1.1
  • Added a force_draw command that forces all sprites to resync to clients
  • Added a 30 second cooldown on force_draw
  • Fixed computation for quad tree processing progress
  • Internal variable name updates to make quad tree node count names more intuitive

更新:2021 年 1 月 2 日 @ 下午 2:52

Version 1.0.6
  • Fixed typo that said RBGA instead of RGBA for colors

更新:2021 年 1 月 2 日 @ 上午 4:32

Version 1.0.5
  • Made script ignore text panels and screen blocks that are on other ships connected via connectors

更新:2021 年 1 月 1 日 @ 下午 8:18

Version 1.0.4
  • Performance update
    • Changed update frequency from Update1 to Update10
    • Upped the per update limit quotas by 10x so that the number of blocks checked is the same per second
    • Doubled the block check quota by 2x from 300 blocks/second to 600 blocks/second since increasing this had no statistically significant hit to performance
  • For ships with around 10k blocks, there is a ~3x improvement in per-tick performance (.031 ms/tick -> .011 ms/tick)

更新:2020 年 12 月 31 日 @ 下午 10:30

Version 1.0.3
  • Fixed quad tree compression ratio calculation

更新:2020 年 12 月 31 日 @ 下午 9:47

Version 1.0.2
  • Initial public release