Space Engineers

Space Engineers

SIMPL | Ship Integrity Monitoring Program Lite (A sprite-based ship layout/floor plan script)
Mostrando 11-19 de 19 aportaciones
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Actualización: 12 JUL 2022 a las 10:14 p. m.

Version 1.4.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/4edf90d1d61e93f95afe549337c097166f937fd6
  • Added multiscreen drawing support
  • Draw performance improvements

Actualización: 22 ABR 2021 a las 2:33 p. m.

Version 1.1.3
  • Changed how script background is set to help with sync

Actualización: 22 ENE 2021 a las 2:53 p. m.

Version 1.1.2
  • Fixed bug where legend colors didn't update

Actualización: 16 ENE 2021 a las 1:13 p. m.

Version 1.1.1
  • Added a force_draw command that forces all sprites to resync to clients
  • Added a 30 second cooldown on force_draw
  • Fixed computation for quad tree processing progress
  • Internal variable name updates to make quad tree node count names more intuitive

Actualización: 2 ENE 2021 a las 2:52 p. m.

Version 1.0.6
  • Fixed typo that said RBGA instead of RGBA for colors

Actualización: 2 ENE 2021 a las 4:32 a. m.

Version 1.0.5
  • Made script ignore text panels and screen blocks that are on other ships connected via connectors

Actualización: 1 ENE 2021 a las 8:18 p. m.

Version 1.0.4
  • Performance update
    • Changed update frequency from Update1 to Update10
    • Upped the per update limit quotas by 10x so that the number of blocks checked is the same per second
    • Doubled the block check quota by 2x from 300 blocks/second to 600 blocks/second since increasing this had no statistically significant hit to performance
  • For ships with around 10k blocks, there is a ~3x improvement in per-tick performance (.031 ms/tick -> .011 ms/tick)

Actualización: 31 DIC 2020 a las 10:30 p. m.

Version 1.0.3
  • Fixed quad tree compression ratio calculation

Actualización: 31 DIC 2020 a las 9:47 p. m.

Version 1.0.2
  • Initial public release