Left 4 Dead 2
Fixed L4D2 Special Infected Animations + Generic Flinches
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Actualización: 27 FEB 2024 a las 0:53

-removed leans (didn't really belong on the SI)
-added landing gesture
-replaced locational flinches with generic ones (moved locational ones to a seperate addon)
-adjusted spitter spitting aimmatrix

Actualización: 26 OCT 2023 a las 18:24

-retimed gambler/mechanic and producer charger pound from 48 frames to 50 to match survivor pound animation frame length and fix discrepancy with Coach taking damage slower than other survivors from the Charger's pound attack.

Actualización: 17 JUL 2023 a las 20:38

-fixed charger animations using incorrect/old idle standing aimmatrix

Actualización: 30 DIC 2022 a las 5:18

-fixed some missing footstep sound events on animations
-fixed instances of animations missing the last frame, sometimes last two frames
-retimed walk cycles to match retail (funky sdk issue?)
-possibly more fixes

Actualización: 20 FEB 2022 a las 21:37

-fixed Spitter stumble rightward not being exported with the old skeleton and thus resulting in a t-pose

Actualización: 19 FEB 2022 a las 5:05

-updated all the animations to use the "fixed" foot rotations.

Actualización: 14 DIC 2021 a las 6:10

-updated many animations and added many additional animation tweaks

Actualización: 19 NOV 2021 a las 22:23

-re implimented original skeleton for jockey anims to fix issues with hitbox merging with survivors during riding animations
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied on weightlists.

Actualización: 3 ENE 2021 a las 20:09

-charger edits as follows

-fixed the last of the animations experiencing toe compression
-fixed toes stretching on ladder dismount animation
-fixed crouch walk Zero using unedited crouch idle frame instead of my edited crouch idle
-removed toe compression sequence/layer (fix now applied at animation level across all appropriate animations)

Actualización: 1 ENE 2021 a las 18:28

-fixed far too intense flinches on the charger (now 25% strength)
-enabled ALL of the chargers existing flinches

-added throat engorging to default spitter spitting animation