Left 4 Dead 2
Fixed L4D2 Special Infected Animations + Generic Flinches
Εμφάνιση 1-10 από 12 καταχωρίσεις
< 1  2 >
Ενημέρωση: 27 Φεβ 2024 στις 0:53

-removed leans (didn't really belong on the SI)
-added landing gesture
-replaced locational flinches with generic ones (moved locational ones to a seperate addon)
-adjusted spitter spitting aimmatrix

Ενημέρωση: 26 Οκτ 2023 στις 18:24

-retimed gambler/mechanic and producer charger pound from 48 frames to 50 to match survivor pound animation frame length and fix discrepancy with Coach taking damage slower than other survivors from the Charger's pound attack.

Ενημέρωση: 17 Ιουλ 2023 στις 20:38

-fixed charger animations using incorrect/old idle standing aimmatrix

Ενημέρωση: 30 Δεκ 2022 στις 5:18

-fixed some missing footstep sound events on animations
-fixed instances of animations missing the last frame, sometimes last two frames
-retimed walk cycles to match retail (funky sdk issue?)
-possibly more fixes

Ενημέρωση: 20 Φεβ 2022 στις 21:37

-fixed Spitter stumble rightward not being exported with the old skeleton and thus resulting in a t-pose

Ενημέρωση: 19 Φεβ 2022 στις 5:05

-updated all the animations to use the "fixed" foot rotations.

Ενημέρωση: 14 Δεκ 2021 στις 6:10

-updated many animations and added many additional animation tweaks

Ενημέρωση: 19 Νοε 2021 στις 22:23

-re implimented original skeleton for jockey anims to fix issues with hitbox merging with survivors during riding animations
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied on weightlists.

Ενημέρωση: 3 Ιαν 2021 στις 20:09

-charger edits as follows

-fixed the last of the animations experiencing toe compression
-fixed toes stretching on ladder dismount animation
-fixed crouch walk Zero using unedited crouch idle frame instead of my edited crouch idle
-removed toe compression sequence/layer (fix now applied at animation level across all appropriate animations)

Ενημέρωση: 1 Ιαν 2021 στις 18:28

-fixed far too intense flinches on the charger (now 25% strength)
-enabled ALL of the chargers existing flinches

-added throat engorging to default spitter spitting animation