Tabletop Simulator

Tabletop Simulator

TF2: Mann at War (custom board game)
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Update: 25 Jan, 2023 @ 9:21pm

Patch V3.6
General Gameplay Changes
-When a merc respawns, they may continue their activation after being replaced on the board (instead of just wasting a turn standing there)

-Added “respawn decay”. Mercs take longer to respawn each time they die in a game.


Balance:
Heavy
-minigun’s rapid fire now allows up to 5 shots (from 4)
-decreased minigun range to 5 (from 6)
-revving the minigun now provides enemies +1 to attack rolls against the Heavy

Sniper
-increased SMG range to 6 (from 5)

Medic
-increased Syringe Gun range to 6 (from 5)

Update: 25 Dec, 2022 @ 6:56pm

Patch V3.5

New Map/Mode: Payload Race 1

Updates:
-Moved the flags 1 space closer to each other in CTF 1

Update: 18 Dec, 2022 @ 7:25pm

Patch V3.4

New Content: CTF redesigned map

Rules changes:
the game is 5v5 with no class stacking allowed.

Update: 12 Dec, 2022 @ 8:23am

Patch V3.3.1
Realized I forgot to add the rules for respawning mercs, whoops! Fixed it.

Update: 11 Dec, 2022 @ 6:20pm

Update: 11 Dec, 2022 @ 6:11pm

Patch V3.3

New Maps!
Gonna be remaking the old maps so they look nicer. First up: King of the Hill 1!(names subject to change)

+Bigger table
+Updated rules
(Cover now applies based on line of sight instead of adjacency)

Update: 5 Dec, 2022 @ 8:09am

Patch V3.2

New Content:
The Huntsman class has been added (based on the Sniper subclass/weapon). A supportive sniper with Jarate!

Balance:
-Moving up a level of high ground now costs 1 movement (unless you’re scout)

Quality of Life:
-Rulebook is now a pdf inside the game itself

Update: 5 Dec, 2022 @ 8:07am

Update: 16 Oct, 2022 @ 2:55pm

Update: 16 Oct, 2022 @ 2:52pm

Patch V3.0
Whoo it has been a LONG while! This is a pretty long Patch notes tho to make up for it.

New Content:
The Gunslinger class has been added! (inspired by the Gunspy subclass)

Balance:
-Scout’s scattergun and Engi’s shotgun have the new “Scatter” property, where shotguns do increased damage at a closer range.

-Reworked Demoman’s sticky traps to be an attack instead of just an ability so the wording was less confusing.

-Reworked Sniper’s mark for death so it doesn’t make the rifle easier to hit, but it still does increased damage.

-Reworked Spy’s invisibility. Now he moves and acts normally while invisible, but he just can’t be attacked or damaged while invisible.

-Knight’s longsword attack after charging now deals 1 less damage, but also has +1 to hit.

-No longer will there be decimal points of damage on SMGs and Syringe guns. They now deal 1 damage but with a lower rate of fire.

-Increased the range of a lot of weapons.

-Increased the radius of Soldier and Demoman’s bombs.

-Several Health and Movement values have been adjusted among the classes. Overall, medium-weight classes should be easier to kill.

Quality of Life:
-Metal (for the engineer) and Luck (for the gunslinger) now look nicer on the card and have an icon to match.