Golf It!

Golf It!

Pompeii
Showing 11-20 of 23 entries
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Update: 1 Mar, 2021 @ 10:33am

* Tested in VR
* Changed theme of angled corners on Lane 1. It's still a hard lane, but now you can see the helpful corners!

Update: 1 Jan, 2021 @ 1:28pm

* Imporvements to final cutscene.
* Extra reset zone next to the drunk...
* Added a couple more "press v to free-view" tips.
* Slight tuning of the statue angle in the garden pool.

Update: 30 Dec, 2020 @ 5:38am

* A couple of usability improvements (garden and temple)

Update: 29 Dec, 2020 @ 5:13pm

* Added visual cues to the angled corners on hole 1 to better help unobservant players spot them.
* Added a new edge and triangle on hole 2 to better nudge people into shooting up along the right-hand side.
* Hole 2 par changed to 5.
* Better reset zones for hole 17. Thanks Unknownmaster21!
* Added a few more details to the end animation.

Update: 28 Dec, 2020 @ 3:38pm

* Last update added more text on hole 1 to explain that we are indeed in Pompeii
* Prolonged blackout after pyroclastic cloud with 2s.

Update: 28 Dec, 2020 @ 2:00pm

* Made the angled corner on Hole 1 more visible.
* Added an angled corner on the 2nd part of Hole 1 to make it easier for new players.
* Added sharpening on the post-processing for hole 1-13
* Made it so that pressing Reset during the Hole 19 cutscene hopefully won't bug it.

Update: 28 Dec, 2020 @ 11:42am

* Final Cam/End Screen is no longer solid black so that you can read the black text in the chat between rounds. :)
* Minor tweak to pyroclastic cloud animation

Update: 28 Dec, 2020 @ 9:54am

* Adjusted priority of Final Cam Post-process volume. I'm struggling to override the blackout PPV triggered at hole 19. :o

Update: 28 Dec, 2020 @ 9:32am

* Adjusted a couple of road/stone surfaces to avoid flickering (thanks to blackfloid for pointing out one of them)
* Minor tweak to end cam
* A couple new decorative elements on "Rare imports"

Update: 28 Dec, 2020 @ 6:24am

* Added a reset zone
* Rotated start direction on hole 16 slightly to increase chance of players seeing collapsing house
* Removed collision from a couple of invisible lights on hole 17.