Golf It!

Golf It!

Pompeii
Viser 11-20 af 23 forekomster
< 1  2  3 >
Opdatering: 1. mar. 2021 kl. 10:33

* Tested in VR
* Changed theme of angled corners on Lane 1. It's still a hard lane, but now you can see the helpful corners!

Opdatering: 1. jan. 2021 kl. 13:28

* Imporvements to final cutscene.
* Extra reset zone next to the drunk...
* Added a couple more "press v to free-view" tips.
* Slight tuning of the statue angle in the garden pool.

Opdatering: 30. dec. 2020 kl. 5:38

* A couple of usability improvements (garden and temple)

Opdatering: 29. dec. 2020 kl. 17:13

* Added visual cues to the angled corners on hole 1 to better help unobservant players spot them.
* Added a new edge and triangle on hole 2 to better nudge people into shooting up along the right-hand side.
* Hole 2 par changed to 5.
* Better reset zones for hole 17. Thanks Unknownmaster21!
* Added a few more details to the end animation.

Opdatering: 28. dec. 2020 kl. 15:38

* Last update added more text on hole 1 to explain that we are indeed in Pompeii
* Prolonged blackout after pyroclastic cloud with 2s.

Opdatering: 28. dec. 2020 kl. 14:00

* Made the angled corner on Hole 1 more visible.
* Added an angled corner on the 2nd part of Hole 1 to make it easier for new players.
* Added sharpening on the post-processing for hole 1-13
* Made it so that pressing Reset during the Hole 19 cutscene hopefully won't bug it.

Opdatering: 28. dec. 2020 kl. 11:42

* Final Cam/End Screen is no longer solid black so that you can read the black text in the chat between rounds. :)
* Minor tweak to pyroclastic cloud animation

Opdatering: 28. dec. 2020 kl. 9:54

* Adjusted priority of Final Cam Post-process volume. I'm struggling to override the blackout PPV triggered at hole 19. :o

Opdatering: 28. dec. 2020 kl. 9:32

* Adjusted a couple of road/stone surfaces to avoid flickering (thanks to blackfloid for pointing out one of them)
* Minor tweak to end cam
* A couple new decorative elements on "Rare imports"

Opdatering: 28. dec. 2020 kl. 6:24

* Added a reset zone
* Rotated start direction on hole 16 slightly to increase chance of players seeing collapsing house
* Removed collision from a couple of invisible lights on hole 17.