Arma 3
Tiberian Genesis
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Update: 13 Sep @ 7:18am

We had to do an update again to fix some important issues.
Balancing stuff has been done too but GDI Disruptor has still some problems with Structures and Nod Obelisk, we will try to fix this.

GDI Barracks works with Geometries etc just the AI pathing doesnt work properly, inside everything works well, AI opens the doors and is able to walk to positions but its not able to get from outside to inside and not from inside to outside. We will fix this asap.

• Added Nod Guard Armor and Helmet in Desert, Winter and Olive Camo
• Added Nod Toxin Helmet also in Desert, Winter and Olive Camo

Update: 12 Sep @ 5:46pm

Fixes:

EnvSound error message Spearhead (Winterriver Terrain)
Mammoth Mk.II better AI handling
Nomore defense structures fly away

Adds:

Nod Infantry Desert Camo
Nod Infantry Oliv Camo
Nod Infantry Winter Camo (reworked)
Nod TickTank Auto AI deploy (attributes)
Nod Artillery Auto AI deploy (attributes)
GDI Juggernaut Auto AI deploy (attributes)
GDI Barracks functional with Geometries, Pathes and effects (AI Path works inside, outside something is not working will fix it asap)
Reworked GDI and Nod Tiberium Refinery (also added ceiling Sentry Guns via attributes)
GDI and Nod Construction Yard (also added ceiling Sentry Guns via attributes)

and a lot more small fixes and improvements

Update: 30 May @ 10:58am

New Public Update to version 0.7.0 Alpha
Changelog will follow, there is a lot of stuff and improvements.

Update: 22 Sep, 2024 @ 2:26pm

Version 0.6.0

Nod Tick Tank:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!

Nod Artillery:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!
• Combat Mode UserAction has to disappear after clicking it
• Artillery Mode UserAction has to disappear after clicking it
• Arty Mode after using ArtyComputer view gets bugged to air
• Deploy->ArtilleryMode->CombatMode->Undeploy->Deploy = Gunner not again in ArtilleryMode Seat

Nod Devil's Tongue:
• Increase Submovement speed
• Increase Submovement turn angle
• Change Sub- & Emerge action from holding Backspace to G
• Fix GunnerView

GDI AAPC:
• Add Smokelauncher
• Disable TurnOut option

All Vehicles:
• Fix Wreck stuff for Respawn Modules
• Fix Wreck flying away when Wreck stuff has been fixed
• Reduce Wreck Fire & Smoke time for less lags and better perfomance
• Fix CBA Error Message .RPT File
• Fix exterior Camera Position
• Fix drive handlings, acceleration & turn

All Vehicle AI Improvements:
• Add possibility to let AI turn the whole Vehicle and engage Enemy with limited turnable Turrets
(Attack Cycle, Stealth Tank, Devil's Tongue, Mammoth Mk.II)
• Add possibility to let AI engage enemy with short distance weapons
(Disruptor, Devil's Tongue, Mobile EMP)
• Add VehicleAttribute to enable/disable this AI Improvements

All Aircrafts:
• Fixed bad Flight mode, cant brake, cant reduce height
• Fixed all Aircrafts bad getIn/getOut anim

Misc Stuff:
• Fixed Container appears/disappears visual
• Fixed Container has wrong open/close sounds
• Add Nod Armored Groups aswell
• Add Winter Categories for Infantry
• Civilian StreetLamp fix for TerrainBuilder show Light in 3DEN
• Kane and 2x Forgotten Faces fixed

Structures GDI & Nod:
• Add possibility AI destroys enemy structure
• Add Attribute for sides so if its CIV it wont get destroyed
• Add Smoke etc effects
• Add Attribute for enable / disable Smoke etc effects
• Add Environment Sounds
• Add Interior Lights
• Add Exterior Lights
• Add Attribute to enable / disable Lights
• GDI / Nod Conyard Show / Hide Props via Attributes
• Add own destruction effect

Defenses:
• Add Gates possibility to automatic & manual opening
• Add security access card options for all doors
• Add security access card options for all gates
• Vulcan SAM RPG increase explosion power to destroy CompTower
• GDI RPG Turret Numbers floating left side
• GDI RPG increase indirectHitRange value
• Add own destruction effects
• Both EMP Cannons Turret needs to be straight
• Add unlimited Magazines for Defenses
• Add Scan Function for Vulcan / RPG / SAM to give it life
• Add Scan Function for Laser Turret / SAM to give it life


All Infantry:
• Fix Waypoint issues
• Fix classes InfoType like VestItem/HeadgearItem/UniformItem
• Unlimited dive
• Swim faster

Terrains
Terrain Stuff
• Add Cavetunnels
• Make Cavetunnels AI passable
• Add Geometries to Cavetunnels
• Add Entry to Cave via Cliff
• Add Geometries to Entry
• Improve Cliff Geometries
• Add Tiberium Terrain Markers Green/Blue/Red
• Add little islands outside for RTS spec stuff
• Remove Arma's Animals (Bees, Snakes, Rabbits etc)

GDI Juggernaut:
• Deploy/Undeploy UserAction appear/disappear
• Improved Deploy Action, now directly useable while moving!
• Combat Mode UserAction has to disappear after clicking it
• Artillery Mode UserAction has to disappear after clicking it
• Crew Head clipping out
• Arty Mode after using ArtyComputer view gets bugged to air
• Deploy->ArtilleryMode->CombatMode->Undeploy->Deploy = Gunner not again in ArtilleryMode Seat

GDI Wolverine:
• Bad movement Controls

GDI Titan:
• Add Smokelauncher

All Mechs:
• Improved Walk animations

Added New Content:
• New overworked Nod Light Infantry
• Nod Toxin Helmet
• Nod Guard Helmet
• Nod Guard Armor
• Nod Officer Helmet
• GDI Officer Helmet
• Nod Sniper Rifle
• Nod Purge2 Pistol
• RenegadeX (ArmaGade??) Nod Turret
• New overworked GDI Wolverine
• New overworked GDI Titan
• GDI Orca Transport
• GDI Structures
• Nod Structures

3DEN & ZEUS Attributes:
• Enable Chase Enemies
• Enable Scan function
• Enable Lights on Structures
• Enable Effects on Structures
• Enable Targets on Structures
• Select different colors for Structures
• Select Security ID Level Card 1-3
• Select if Gates are automated or manual to open

Update: 26 Aug, 2023 @ 10:21am

Update: 26 Aug, 2023 @ 8:07am

Update: 26 Aug, 2023 @ 7:49am

Update: 6 Aug, 2023 @ 8:44pm

A Lot of changes, improvements and a lot of stuff is still ALPHA and is not finished yet, but mostly playable :)

More Units and also Structures will follow in the next days

Update: 28 Jan, 2023 @ 11:37am

Some more bug fixes and AI tweaks
Added Eject System for Orca Fighter, for Orca Bomber will follow

Update: 22 Jan, 2023 @ 8:31pm

-Fixed GDI Light Infantry Squad (Was OPFOR when placed in Zeus)
-Improved Weapons of GDI Sam Site, GDI Mammoth Mk.II Sams, Nod Sam Site, Nod Attack Cycle, Nod Stealth Tank, Nod Kane's Fist
-Tweaked more GDI Wolverine vs Nod Attack Buggy
-Added GDI Orca Fighter (Still WIP)
-Added GDI Orca Bomber (Still WIP)
-Improved Tiberian Genesis Field Manual