Garry's Mod

Garry's Mod

Labyrinth
Ergebnisse 11–20 von 22
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Update: 12. März 2014 um 19:48

Fixed stuff

Update: 11. März 2014 um 17:59

The maze looks nicer
Your character is partially transparent( usually ) to you when in third person
Teams can type to eachother in team chat
Looking at a player displays his ability
Shift no longer necessary to go fast
Hide now has a reappearance timer
Drachma multipliers for servers to tweak
Drachma coin props courtesy of PAL
Waiting Room Minigame for when one player is on the server
General tweaking and bug fixes

Update: 11. März 2014 um 17:57

Fixed stuff

Update: 8. März 2014 um 10:25

Improved spectating
Switch ability for humans
Updated ability selector
NPCs ignore minotaurs
Server owners can change the time the rounds last
CScanners
Tweaks
Bug Fixes

Update: 7. März 2014 um 21:49

Fixed stuff

Update: 7. März 2014 um 20:47

Gates
crusher
Map Adjustments
Various tweaks
Bug fixes

Update: 4. März 2014 um 21:14

Fixed stuff

Update: 4. März 2014 um 21:09

Optimized Maze Generation
Added new player models
Changed ready timer
Tweaked mino hp
Gave maze more time to generate
Made chat team-dependent
Changed the mechanic of recall ability
General bug fixes

Update: 1. März 2014 um 21:55

Added blood scent, other minor changes

Update: 1. März 2014 um 9:25

Fixed stuff