Garry's Mod

Garry's Mod

Labyrinth
Ergebnisse 1–10 von 22
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Update: 29. Juni 2014 um 22:46

Fixed stuff

Update: 28. Juni 2014 um 23:11

Fixed stuff

Update: 27. Juni 2014 um 12:38

Minotaurs and Humans now have flashlights/torches (F)
Added doorways
Tweaks/bugfixes

Update: 26. Juni 2014 um 16:48

Changed Human Spawn
Changed Exit sphere spawn
New map: darker to allow for custom lit labyrinth
Abilities removed
Reduced effectiveness of drachma upgrades
Increased Model Prices
Death sounds
Various bug fixes and tweaks

Update: 12. Apr. 2014 um 6:28

Minotaur horns
Needles
More Stat Tracking
lab_globaldrachmamultiplier convar
lab_remove_ratio: sets the proportion of cells not vital to solving the maze (dead ends) that are removed (makes maze more complex)
tweaks and fixes

Update: 6. Apr. 2014 um 9:04

Maze now generates with partial braiding which is controlled by lab_braid_chance convar. A higher chance (up to 1) means less dead ends.
Sprays affect the color of the players
tweaks and fixes

Update: 5. Apr. 2014 um 10:02

Fixed stuff

Update: 4. Apr. 2014 um 20:17

Improved Map
New readyup system
Post-game report and scoring
A speed boost spawns at a random room. Pepper/tarspray spawns in the middle of the maze
Tweaked third person
Prettier scoreboard
Removed non hl2 sounds
Other tweaks/fixes

Update: 31. März 2014 um 20:28

Improved map
Basic Stats System with top players
Revamped Third Person (More Arcadey now)
Room dividers
Help Menu modifications
Modified sprays/speed boost spawning
Traps are now marked by scorches
Decreased cooldown on shouting (F)
Added resetLabyrinth concommand
SetDrachmaMultiplier concommmands
Items now get picked up on collision
Recall melons now move toward the recall position
Other tweaks/fixes

Update: 13. März 2014 um 14:23

Fixed stuff