Open Hexagon

Open Hexagon

Polygonal Cubics
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Update: 29 Apr, 2021 @ 4:49am

SPHERIGON AND HOROGON ARE IN A WORKING STATE!

Update: 24 Apr, 2021 @ 11:21am

theres a lot to this update

GLOBAL UPDATES:
most levels have a better increment system, they now get harder faster, this was thanks to a frequent argument in the open hexagon discord server where people talked about how non existent the difficulty curve was on the base game, so i updated that, its especially noticable in certain levels.


water wheel;
tweaked the difficulty a bit, rotation increments faster but the movement multipliers effect has been decreased, i felt that the levels difficulty was too heavily based on the movement gimmick, so the levels rotation itself has a larger effect than it use to.

the void;
level ups happen twice as frequently and the level increments faster overall, i think we can all agree that the old version was slow, it'd take 200 seconds for the void to start having a large effect on gameplay, now the void grows faster and is more threatening to the player.

think thrice;
there were a few bugs with the patterns colliding, and a few patterns being difficult to read on first runs, added a swap that recharges every 3.1 seconds as to not bias the gameplay towards swapping, and added a few extra walls to certain patterns to make them slightly more readable, although will still need a bit of trial and error. about the bugs; i dont know if i can catch all of them with the 20 patterns in the level, regardless i tried my best

backstab;
the level had a bit of an issue with how increments would pause the gameplay for way longer than it should have, so that was fixed, and the level now increments at a speed that makes the level actually more difficult later on.

horogon and spherigon;
these levels are broken for now and will be for a while, this isnt due to my own code, this is just game bugs, hopefully in a future patch these will be playable again, sorry for the inconv'

skytrace;
the levels difficulty was too high for my liking, so i decided to slightly lower the skew and rotation values, only slightly, but its good enough to make it fun and more playable

debris;
added one extra pattern representing a 3 wall pattern on a hexagon (or an alt barrage) and fixed increments, they were so infrequent that it almost never incremented, that is now fixed

fragile reality;
this level didnt get any updates, but i do have an update on the future of this level, and that is that it will be removed from this pack, it will be remade in the future, the reason why is because the song in this level is problematic, as the tempo of the song changes i cant have a consistent pulse, combined with a few other problems, meaning this level is essentially un-sync-able, hope to have a better version of this level soon

cursor-cade;
this level does suffer from a bug that relates to the spherigon and horogon cases, but i decided to keep this level up despite being totally cheesable in some cases, the level now increments more properly as this level had such a slow increment it was almost painful.

what? and how!?!?;
the walls now have higher detail, i had to cut the detail at first due to horrific lagfest that started on how!?!?, the change has been reverted so now the walls are high detail again.
how!?!? has been updated as well to have its rotation increment faster, this is due to the fact that you can get to 100 on the level and still have barely any difficulty in rotation.


as for the future of this pack? its going to have to end at some point, not due to motivation or anything like that, its just that i cant keep coding with this style, its too messy and i want to have a change from the unsync'd patterns. have a nice day and maybe get some records or somthing i dunno!

Update: 7 Mar, 2021 @ 6:18am

i fucked up something its okay now

Update: 7 Mar, 2021 @ 6:04am

3 new levels.. about time (universal outsider, hyper train, and distortion)


other fix:
tendrils is now playable

thanks to the update:
HOW and WHAT have glide-able walls now!


NOTE: horogon and spherigon will not be available for a while, because of a glitch with how custom wall colision works, coliding with walls in these levels will either kill the player or teleport them or the walls themselves... yeah- hope to have a fix for these!

Update: 7 Feb, 2021 @ 5:13am

HOW

Update: 28 Jan, 2021 @ 11:34pm

2 lvls

Update: 24 Jan, 2021 @ 8:34am

confinement level mobved down

Update: 21 Jan, 2021 @ 6:51pm

new lvl

Update: 15 Jan, 2021 @ 10:42am

fixed what? level not incrementing

Update: 14 Jan, 2021 @ 9:59pm

the pack has evolved. it now has 20 levels.