Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Gunsmith Offensive Attachments
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Update: 12 Jul, 2021 @ 10:42pm

07-13-2021 A.D.:
Minor update: Just wanted to add an increase to the volume and lowering of pitch in the 7N33 conversions for the Negev NG7 and the 7.92mm Mauser and .338 Lapua Magnum conversions for the FN SCAR.

Update: 12 Jul, 2021 @ 8:57pm

07-13-2012 A.D.:
1.) Updated the descriptions of some of the Elite parts.
2.) Removed the 4-Round Hyperburst of the M1014 Elite Barrels.
3.) Buffed the range multipliers of the Braker-50 Muzzle and the Sneaky-Beakie Suppressor.
4.) Nerfed the range of the Crazed Bayonet.
5.) Added the 7N33 conversions to the Negev NG7 once more.
6.) Added Slam-Fire fire mode to the Pump-Action Shotguns.
7.) Added the .338 Lapua Magnum conversions for the FN SCAR., converting its ammo type from"ar2" to "SniperPenetratedRound".
8.) Made the 7N33 conversions for the AKM and Negev NG7 converting their ammo types from"ar2" to "SniperPenetratedRound".
9.) Added the 7.92mm Mauser conversions for the FN SCAR.
10.) Buffed the 7.62mm NATO conversions of the Type 89.

Update: 8 Jul, 2021 @ 12:05am

07-08-2021 A.D.
Got rid of some pieces of code from the perks, specifically the lines of code that make the gun make ricochet sound once there's only 1 round left in the chamber and the double headshot multiplier.
Maximum Action Hero now multiplies the magazine capacity by 5.0 instead of 2.0.
Gave the Perks and the Tacticals an updated SortOrder value, to make it easier to find in the customization menu.
Updated the Tacticals to be usable on the Black Ops pack weapons.

Update: 1 Jul, 2021 @ 3:22am

07-01-2021 A.D.:
Updated the SortOrder values for the Muzzle Attachments and Tactical Attachments.
Updated the Perks to be usable for the Black Ops weaponry.
Updated the Muzzles to be used for the Black Ops weaponry.

Update: 29 Jun, 2021 @ 2:18am

06-29-2021 A.D.:
Okay, turns out adding extra damage overrides actually prevent DMG_BURN from, y'know, actually burning things on impact. So I got rid of the rest of the DMG overrides in the Dragon's Inferno code and made it only have DMG_BURN as a result.

Update: 27 Jun, 2021 @ 5:37am

06-27-2021 A.D.:
Removed the overheating mechanic of the Energy rounds.
Also had the Energy Shell greatly speed up shell-by-shell reloads, really useful for tube-fed shotguns.

Update: 27 Jun, 2021 @ 2:37am

06-27-2021 A.D.:
Removed the overheating mechanic of the Energy rounds.
Also had the Energy rounds disable shell-by-shell reloads, really useful for tube-fed shotguns.

Update: 27 Jun, 2021 @ 2:37am

06-27-2021 A.D.:
Removed the overheating mechanic of the Energy rounds.
Also had the Energy rounds disable shell-by-shell reloads, really useful for tube-fed shotguns.

Update: 26 Jun, 2021 @ 4:23pm

06-27-2021 A.D.:
Buffed up the damage of the Shotgun Ammo types.
Tweaked the code of the Energy Conversions.
Added a damage buff to the Maximum Action Hero perk.
Tweaked the code of the perks.

Update: 24 Jun, 2021 @ 2:15am

06-24-2021 A.D.:
Buffed the damage of the .50 Beowulf and the 12.7mm STs-130 conversions.