Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Gunsmith Offensive Attachments
Showing 131-140 of 342 entries
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Update: 2 Feb, 2021 @ 6:35pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.
Tweaked the FAL Elite barrels, specifically in terms of firemode. Most will be full-auto by default except the Nightstalker barrel which has an added burst-fire feature.
Increased the FAL extended magazine from 50+1 rounds to 60+1 rounds.

02-02-2021 A.D.:
Removed the muzzle velocity reduction of the Sneaky-Beakie Suppressor.
Reduced the range buffs/nerfs of the Sneaky-Beakie Suppressor, Braker-50 Muzzle, and Crazed Bayonet.
Changed the angle values of the Crazed Bayonet from (0,0,90) to (0,0,45).
Removed the ED8 Match Rounds (Sniper Version). The Deathdealer Rounds will more than suffice.
Gave back the damage boost of the Scatter-Cannon and Oldschool Shells.
Increased the penetration multiplier of the Oldschool Shells from 5 to 25.
Greatly increased the range multiplier of the Oldschool Rounds and Oldschool Shells from 2.5 to 10.0.
Renamed the ED8 Match Rounds to Enhanced Match Rounds.
Removed the Handling nerfs of the Ammo types.
Tweaked some minor values of the Perks.
Removed the duckbill spread of the Scatter-Cannon and the Oldschool Shells.

02-03-2021 A.D:
Buffed the fire rate of the elite barrels of the Battle Rifles (FAL, G3, and SCAR).
Improved the handling characteristics
Tweaked the values of the Perks to make them faster-ish.
Reduced the magnification of the Lasers when aiming with them.
Accidentally screwed up a line of code in one of the barrels. Should be fixed now.

Update: 2 Feb, 2021 @ 4:35pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.
Tweaked the FAL Elite barrels, specifically in terms of firemode. Most will be full-auto by default except the Nightstalker barrel which has an added burst-fire feature.
Increased the FAL extended magazine from 50+1 rounds to 60+1 rounds.

02-02-2021 A.D.:
Removed the muzzle velocity reduction of the Sneaky-Beakie Suppressor.
Reduced the range buffs/nerfs of the Sneaky-Beakie Suppressor, Braker-50 Muzzle, and Crazed Bayonet.
Changed the angle values of the Crazed Bayonet from (0,0,90) to (0,0,45).
Removed the ED8 Match Rounds (Sniper Version). The Deathdealer Rounds will more than suffice.
Gave back the damage boost of the Scatter-Cannon and Oldschool Shells.
Increased the penetration multiplier of the Oldschool Shells from 5 to 25.
Greatly increased the range multiplier of the Oldschool Rounds and Oldschool Shells from 2.5 to 10.0.
Renamed the ED8 Match Rounds to Enhanced Match Rounds.
Removed the Handling nerfs of the Ammo types.
Tweaked some minor values of the Perks.
Removed the duckbill spread of the Scatter-Cannon and the Oldschool Shells.

02-03-2021 A.D:
Buffed the fire rate of the elite barrels of the Battle Rifles (FAL, G3, and SCAR).
Improved the handling characteristics
Tweaked the values of the Perks to make them faster-ish.
Reduced the magnification of the Lasers when aiming with them.

Update: 2 Feb, 2021 @ 12:57am

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.
Tweaked the FAL Elite barrels, specifically in terms of firemode. Most will be full-auto by default except the Nightstalker barrel which has an added burst-fire feature.
Increased the FAL extended magazine from 50+1 rounds to 60+1 rounds.

02-02-2021 A.D.:
Removed the muzzle velocity reduction of the Sneaky-Beakie Suppressor.
Reduced the range buffs/nerfs of the Sneaky-Beakie Suppressor, Braker-50 Muzzle, and Crazed Bayonet.
Changed the angle values of the Crazed Bayonet from (0,0,90) to (0,0,45).
Removed the ED8 Match Rounds (Sniper Version). The Deathdealer Rounds will more than suffice.
Gave back the damage boost of the Scatter-Cannon and Oldschool Shells.
Increased the penetration multiplier of the Oldschool Shells from 5 to 25.
Greatly increased the range multiplier of the Oldschool Rounds and Oldschool Shells from 2.5 to 10.0.
Renamed the ED8 Match Rounds to Enhanced Match Rounds.
Removed the Handling nerfs of the Ammo types.
Tweaked some minor values of the Perks.

Update: 1 Feb, 2021 @ 6:03pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.
Tweaked the FAL Elite barrels, specifically in terms of firemode. Most will be full-auto by default except the Nightstalker barrel which has an added burst-fire feature.
Increased the FAL extended magazine from 50+1 rounds to 60+1 rounds.

02-02-2021 A.D.:
Removed the muzzle velocity reduction of the Sneaky-Beakie Suppressor.
Reduced the range buffs/nerfs of the Sneaky-Beakie Suppressor, Braker-50 Muzzle, and Crazed Bayonet.
Changed the angle values of the Crazed Bayonet from (0,0,90) to (0,0,45).

Update: 1 Feb, 2021 @ 2:18am

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.
Tweaked the FAL Elite barrels, specifically in terms of firemode. Most will be full-auto by default except the Nightstalker barrel which has an added burst-fire feature.
Increased the FAL extended magazine from 50+1 rounds to 60+1 rounds.

Update: 1 Feb, 2021 @ 2:10am

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21+1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.
Added the Special Forces perk.

Update: 1 Feb, 2021 @ 12:02am

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.
Reduced the magazine capacity of all the .50 Beowulf and 12.7mm ShAK chamberings.
Tweaked the recoil values of the elite barrels to balanced them a bit more.
Buffed the M1014 extended magazine from 21=1 shells to 24+1 shells.
Added a 60-round .45 ACP magazine for the UMP.

Update: 31 Jan, 2021 @ 10:56pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.
Gave the Glock slide options 20-round magazines by default.

Update: 31 Jan, 2021 @ 10:38pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. I was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.

Update: 31 Jan, 2021 @ 10:36pm

01-12-2021 A.D.:
Went a little overboard and made elite versions of the barrels of all available GSO weapons, including the FN FAL and the S&W M29.

I'm a bit crazy like that.

01-13-2021 A.D.:
Changed the model of the lasers from Surefire to PEQs because PEQs look cooler IMO.

01-14-2021 A.D.:
Had to tweak the attributes of some calibers to balance things out more.
Also had to tweak the audio changes with the Sneaky-Beakie Suppressor as automatic guns would sound too silent until they stop shooting.
Accidentally made the Instinct Laser have better handling than the Laser Beamer. Was able to fix it.

01-15-2021 A.D.:
Added centered versions of Maximum Action Hero and Versatile. Been playing a lot of Classic Doom lately. Credits to the guys working on the Kerkas Weapon Additions for ArcCW.

01-16-2021 A.D.:
Removed the centered versions of Maximum Action Hero and Versatile.
Added the Old-School Style Perk.
Sped up the handling of the Instinct Laser and Laser Beamer.

01-18-2021 A.D.:
Removed some mods as some were redundant such as the .300 BLK mags (the 100-round magazine, one) to reduce file size.
Reduced the handling characteristics of the Instinct Laser and the Laser Beamer to prevent the crazy shaking when the ADS speed goes below 100ms.

01-20-2021 A.D.:
Re-added the 12.7x55mm ShAK conversion to the Negev. Currently trying to balance it out to prevent things from getting too trivial.
Balanced out all the .50-caliber conversions (.50 Beowulf and 12.7mm ShAK) to have reduced range and higher recoil and volume.
Rebalanced the rest of the standard ammo types for the weapons.

01-24-2021 A.D.:
Made the Old School Perk have the fastest draw and holster times out of the three perks. Quick weapon switching is what I'm planning with this perk.
Old School Rounds now have really high velocity values to mimic hitscan behaviour of classic FPS games like Wolfenstein, Doom, Quake, Duke Nukem, Shadow Warrior, and Blood.
Varied the kinds of bursts between weapons. Some will have 3-Round Bursts, others will remain at 2-Round Bursts, and the two MGs (M249 and Negev) still have the 5-Round Bursts.

01-26-2021 A.D.:
Removed the full-auto from the AR-15 barrel options. They are now 3-Round Burst guns.
Nerfed the muzzle velocity of the .50 Beowulf and 12.7mm ShAK conversions for any of the compatible guns.
Sped up the sighting speed of the Laser Beamer and Instinct Laser.
Increased the draw speed and holster speed of the Maximum Action Hero Perk.

01-27-2021 A.D.:
Made the AR-15 Base Elite barrel have full-auto again. The rest are still the same as before.
Reduced the sighting speed penalties of the different ammo types.

01-28-2021 A.D.:
I just realized the Laser Beamer was *SLOWER* than the Instinct Laser due to a coding mistake. Fixed it now.

01-29-2021 A.D.:
Revamped the fire mode changes to the FAL, G3, and SCAR.
Added .50 Beowulf chambering to the SCAR. (Edit: Gave them worse overall RPM when equipped.)
Shotgun barrels (M1014, M870, MAG-7, and Nova) now increase RPM and Cycle Time.
Sped up the Handling Time and Reload Speed of the Old School Perk.
Reduced the Handling Time penalty of all ammo attachments.
Reduced the extra pellets of the Scatter-Cannon Shells from 8 extra pellets to 4 extra pellets.

01-30-2021 A.D.:
Thanks Arctic and Feisug over at the ArcCW Discord (https://discord.gg/5mjpyTsg), I finally am able to make a dual-mode operation. The M870, the MAG-7, and the Nova are now capable of both semi-auto and pump-action operations. To compete with this, the M1014 can now fire in 3-Round Bursts.
M1014's extended mag has been increased from 15+1 shells to 21+1 shells. Reload speed has also been increased when it's equipped.
Nova's extended mag has been reduced from 15+1 shells to 12+1 shells to slightly offset it's slightly higher damage compared to the M870.
The Instinct Laser and the Laser Beamer's Handling Time boost has been lessened as they made the guns jiggle/shake around uncontrollably. Alternatively, I could also just make other attachments heavier to offset this. To compensate, everything else has been made better.
Laser Beamer now has doubled laser strength.
Tweaked the values of the ED8 Match Rounds, Oldschool Rounds, Scatter-Cannon Shells, and Oldschool Shells.
Revamped the fire rate buffs/nerfs of the different barrel types.
Negev Elite Barrels now allow for 10-Round Hyperbursts.
Removed the fire rate boost from the Versatile, Old-School Style, and Maximum Action Hero Perks.
Scatter-Cannon and Oldschool Shells no longer ricochet. Oldschool Shells have increased penetration to compensate.
Scatter-Cannon, upon impact, now sets things on fire.
Changed the model of the Instinct Laser from the 5mW Laser (PEQ) to the 1mW Laser.
Reduced the fire rate penalties of the .50 Beowulf and 12.7mm ShAK chamberings.
Made the Sneaky-Beakie Suppressor even more quiet.
Reduced the Handling Time penalties of the Sneaky-Beakie Suppressor, the Braker-50 Muzzle, and the Crazed Bayonet.
Reduced the Muzzle Velocity penalties of the Crazed Bayonet.
Updated the Laser Beamer and the Instinct Laser to the latest ArcCW laser functions.
Added the Rainbow Laser.

01-31-2021 A.D.:
Buffed the 9.3x64mm 7N33 caliber for the AK.
Reduced the magnification of the Instinct Laser.
When toggled on, the Instinct Laser has the color values of (R/G/B) (1,1,1).
Added an Elite version of the G3 Collapsible Stock.

02-01-2021 A.D.:
Removed the damage buff of the Oldschool Rounds, Odschool Shells and Scatter-Cannon Shells. The increased range, penetration. and muzzle velocity are more than enough of a buff for them anyway.
Currently trying to give the Ammo attachments different damage types depending on what they hit.
Tweaked the values of the three available lasers to only activate when switched on.