Torchlight II

Torchlight II

rt gameplay cluster (v.43)
Viser 21–30 av 36 bidrag
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Oppdatering: 28. feb. 2014 @ 13.54

Published v.20

toned down the aggro radius for very hard monsters almost back to normal, bosses were leaving there rooms to come meet you on the way :)

Oppdatering: 28. feb. 2014 @ 13.49

Published v.19

re: daylight robbery: curious if anyone on this build has seen too many uniques. I had a string of uniques from indoor environments, but I can't find why in the code.

some gem bag changes:

  • noticed not all pets were properly in the mod for gem bag.
  • finally, fixed stash bag - had forgotten to create a player_stash_bag_equipment

Oppdatering: 27. feb. 2014 @ 16.03

Published v.16

tweaked zoomy to increase aggro radius (via attention bonus, which is still well below safe levels)

Oppdatering: 27. feb. 2014 @ 15.27

Published v.14

tweaked daylight robbery a bit further, restoring SMALL CHESTS and lowering returns for looking under rocks

Oppdatering: 27. feb. 2014 @ 14.34

Published v.13

tweaked daylight robbery a bit, giving a rare chance for some rare potions

Oppdatering: 27. feb. 2014 @ 12.09

Published v.11

bags now accept items again (damn gem bag mod required RAW files)

Oppdatering: 27. feb. 2014 @ 11.33

Published v.9

gem bag needed a tweak

Oppdatering: 27. feb. 2014 @ 6.29

Published v.8

recompiled with gem bag remake, added preview image

Oppdatering: 26. feb. 2014 @ 18.26

Published v.7

Oppdatering: 26. feb. 2014 @ 16.34

Published v.6