Torchlight II
rt gameplay cluster (v.43)
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Actualización: 28 FEB 2014 a las 1:54 p. m.

Published v.20

toned down the aggro radius for very hard monsters almost back to normal, bosses were leaving there rooms to come meet you on the way :)

Actualización: 28 FEB 2014 a las 1:49 p. m.

Published v.19

re: daylight robbery: curious if anyone on this build has seen too many uniques. I had a string of uniques from indoor environments, but I can't find why in the code.

some gem bag changes:

  • noticed not all pets were properly in the mod for gem bag.
  • finally, fixed stash bag - had forgotten to create a player_stash_bag_equipment

Actualización: 27 FEB 2014 a las 4:03 p. m.

Published v.16

tweaked zoomy to increase aggro radius (via attention bonus, which is still well below safe levels)

Actualización: 27 FEB 2014 a las 3:27 p. m.

Published v.14

tweaked daylight robbery a bit further, restoring SMALL CHESTS and lowering returns for looking under rocks

Actualización: 27 FEB 2014 a las 2:34 p. m.

Published v.13

tweaked daylight robbery a bit, giving a rare chance for some rare potions

Actualización: 27 FEB 2014 a las 12:09 p. m.

Published v.11

bags now accept items again (damn gem bag mod required RAW files)

Actualización: 27 FEB 2014 a las 11:33 a. m.

Published v.9

gem bag needed a tweak

Actualización: 27 FEB 2014 a las 6:29 a. m.

Published v.8

recompiled with gem bag remake, added preview image

Actualización: 26 FEB 2014 a las 6:26 p. m.

Published v.7

Actualización: 26 FEB 2014 a las 4:34 p. m.

Published v.6