Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Update: 14 Aug @ 2:05am

SquadZ Zombie Module Update on August 13, 2025:
1. Added the zombie balance ratio for SQZ_Tallil_LastStand_SquadZ.
2. Fixed the issue where PMC death had inconsistent near-death and fall damage.
3. Modified the map boundary of SQZ_BlackGold_Battleground_SquadZ.
4. Added the zombie balance ratio for SQZ_Forest_TheLost_SquadZ.
5. Fixed the issue where the F key skill icon was missing for IEZ zombies.
6. Fixed the error in the OP title border.
7. Cleaned up redundant files.
8. Removed some Hive points in SQZ_GooseBay_Hives_Squad.
9. Removed some Hive points in SQZ_ForgottenIsland_Hives_SquadZ.
10. Modified the mid-air respawn point of the treehouse in SQZ_SerpentBasin_LastStand_SquadZ.
11. Increased the zombie ticket count in the Invstion mode to 1200.
12. Added collision volume to the roof of the northern warehouse in the Mestia map.
13. Fixed the bug where the biochemical grenade could cause damage to deployed objects and humans on them.
14. Improved the human stamina bonus mechanism in Hive mode. Now, the maximum stamina is increased by 2.5 times, and the starting stamina is changed from 100 to 250 endurance points.
15. Added the stamina bonus mechanism to the NewVIP mode (the same as in Hive mode).

Update: 25 Jun @ 12:25am

Update: 24 Jun @ 9:26am

Update: 23 Jun @ 3:24am

SquadZ Zombie Mod Update on June 23, 2025:
1. Added Kill and TeamKill query (players can query up to seven days of records).
2. Increased human wall defense distance.
3. Updated title system.
4. Fixed the issue of unclear vision through scopes in foggy weather (the brightness inside the scope will be consistent with the normal game view).
5. Fixed the incorrect magnification order of the M110 scope.
6. Fixed the issue of team size limit in Invasion mode.
7. Fixed the audio bug of the M110SUP.
8. Fixed the ghosting issue of the Katana.
9. Reduced the death penalty time to 120 seconds and optimized the judgment to reduce the possibility of misjudgment.
10. Reduced the gun sway of the M21 during walking.
11. If the IEZ zombie does not trigger the self-destruct skill upon death, the system will trigger it.
12. Added test human AI to Invasion mode (five will be generated around the Hub).
13. Fixed the issue of incomplete skill icon display for IEZ.
14. Reduced the grenade kill range from 15 meters to 12 meters.
15. Changed the nuclear bomb control console explosion waiting time to 60 seconds.
16. Fixed the issue where the Claymore mine could cause damage to objects other than characters.
17. Added local settings for streamer mode (disable the kill information in the upper right corner) and the option to close the middle information pop-up window.
18. Fixed the bug of automatic skin switching for the Han Dynasty broadsword.
19. Fixed the issue where some models could not be damaged by bullets.
20. Fixed the incorrect magnification issue of the M110SUP scope.
21. Significantly increased the deduction for TeamKill friendly drones.
22. Fixed the incorrect text for zombies using night vision goggles.
23. Slightly increased the zombie balance ratio in battlefield mode from 12% to 15%.
24. Slightly modified the UI of the personal warehouse interface.
25. Fixed the bug where the zombie was declared the winner after the nuclear bomb control console was destroyed after launching the nuclear bomb.
26. Added support for zombies to cause damage to human AI.
27. Added the SQZ_Tallil_LastStand_SquadZ map.
28. Added the SQZ_Tallil_TheLost_SquadZ map.
29. Added the SQZ_Tallil_PVE_SquadZ map.

Update: 16 Jun @ 1:18am

SquadZ Zombie Mod Update on June 16, 2025:
1. Fixed the blurry sight issue of QBZ191_QMK1521 and supported 1x, 2x, and 4x variable magnification.
2. Fixed the blurry sight issue of QBU191_QMK191 and supported 2x, 4x, and 8x variable magnification.
3. New M110 now supports 2x, 4x, and 10x variable magnification.
4. Reduced the number of tickets in Zombie Invasion mode to 1000.
5. Significantly increased the balance ratio of the SQZ_Muttrah_Battleground_SquadZ map.
6. Fixed the blurry sight issue of QUB203.
7. L129A1 now supports 2x, 4x, and 8x variable magnification.
8. Fixed the issue of incomplete kill display.
9. Added team formation information in Invasion mode.
10. C14 now supports 2x, 4x, 8x, 16x, and 25x variable magnification.
11. AWM now supports 2x, 4x, 8x, 16x, and 25x variable magnification.
12. QBU203 now supports 2x, 4x, 8x, 16x, and 25x variable magnification.
13. T5000 now supports 2x, 4x, 8x, 16x, and 25x variable magnification.
14. Fixed the Titan kit issue.
15. Fixed the Grenade kit issue.
16. Fixed the issue of the English help menu being empty.
17. QBB95_1_YMA95 now supports 1x and 3x variable magnification.
18. Removed the outside-the-scope blur of EF88_Specter_Frontgrip and supported 1x, 2x, and 4x variable magnification.
19. G3SG now supports 1x, 3x, and 6x variable magnification.
20. SVDM now supports 2x, 4x, and 8x variable magnification.
21. KNT76 now supports 3x, 6x, and 12x variable magnification.
22. Fixed the blurry sight issue of L85A2_SUSAT and supported 1x, 2x, and 4x variable magnification.

Update: 8 Jun @ 9:58am

Update: 30 May @ 1:24pm

Update: 30 May @ 12:29pm

Update: 19 May @ 10:12am

Update: 18 May @ 3:52pm