Arma 3
Cold War Rearmed III
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Uppdatering: 2 mar @ 8:58

ADDED : Olive drab variant of PASGT vests added (Thanks Drofseh)
ADDED : Riflemen (Backpack) and Radio Operators to the Rebel faction
FIXED : Civilian An-12 is now in the correct faction
FIXED : M163 damage/destruct textures were not working
FIXED : US LAW gunner was carrying Stinger backpack
FIXED : XR-47/74 rifles can now use all CUP and A3 magazines

Uppdatering: 28 feb, 2024 @ 14:40

FIXED : Shadow LOD on a couple of US uniforms
CHNGD : Correct UI picture for the PT-76B

Uppdatering: 17 jan, 2024 @ 8:39

FIXED : The capacity of the ammunition boxes was too small, so that not all of the added weapons were actually included
ADDED : Backpacks to all military wheeled and tracked vehicles
ADDED : Ural MedEvac for the Rebels (East)
ADDED : V3S MedEvac for the Rebels (West)

Uppdatering: 16 dec, 2023 @ 10:16

ADDED : Ammo store check to T-55 variants by Lambda.Tiger
ADDED : T-55 ammunition fixes by Lambda.Tiger
FIXED : Some custom weapons were not available in Zeus/Arsenal

Uppdatering: 23 nov, 2023 @ 10:14

FIXED : Scope error messages with some headgear items

Uppdatering: 5 nov, 2023 @ 4:00

Minor bug fixes and optimizations

Uppdatering: 8 maj, 2023 @ 14:24

ADDED : Editor placeable Scud missile (not perfect yet)
CHNGD : Increased nuke to 10 kilotons. It's still a small explosion just looks better.
CHNGD : Removed additional pointless proxies added to PT-76
FIXED : Attempt to fix Zeus problems with Rebel units
FIXED : Bug with low LOD MiG-23/27 variable wings

Uppdatering: 19 jan, 2023 @ 5:47

FIXED : Removed a key which shouldn't be there after all - sorry!

Uppdatering: 10 jan, 2023 @ 11:18

ADDED : Grave cross for Viktor Troska
ADDED : Heavy Machine Gunners
CHNGD : Soviet uniforms have khaki field insignia by default (Battlefield is no parade ground)

Uppdatering: 27 dec, 2022 @ 7:49

FIXED : Wrong classname for Automatic Rifleman (M16)