Garry's Mod

Garry's Mod

au_skeld [alpha]
Showing 1-10 of 13 entries
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Update: 10 Jul, 2021 @ 7:58pm

- Fleshed out shields room (except for ceiling texture/pipe/visual task indicator)
- Added "Divert Power" task button model

Update: 4 Jul, 2021 @ 7:20pm

- Added Storage mop bucket
- Added railing to Weapons and Shields
- Added Medbay bed model
- Fixed leak in Admin which was causing areaportal bugs

Update: 4 Mar, 2021 @ 6:37pm

- Fix a minor Lua error

Update: 4 Mar, 2021 @ 5:23pm

- Tentative localization into the languages supported by the upstream gamemode. This includes German, French, and Russian at this time.
- Finally finish the admin room models. The room should now be mostly complete, with the only exception being a placeholder ceiling texture.
- Added a pretty O2 sabotage panel, finally getting rid of one of the placeholder sabotage buttons.

Update: 11 Dec, 2020 @ 5:36pm

- Actually finally fix the admin map when comms are sabotaged for real this time
- Fix small visual bug with Prime Shields

Update: 11 Dec, 2020 @ 12:19am

- Hopefully actually fix admin map for real this time

Update: 10 Dec, 2020 @ 11:58pm

- Fix a couple admin map bugs

Update: 10 Dec, 2020 @ 7:46pm

- Disable admin map when comms are sabotaged
- Fix a few texture alignment issues

Update: 8 Dec, 2020 @ 7:41pm

- Added medbay sample inspection model
- Modified crate materials
- FLOATING CRATE.

Update: 7 Dec, 2020 @ 7:33pm

- Re-add missing room bound trigger for Storage
- Added storage crate textures and barrel
- Fix bodies clipping through gaps in weapons/shields floors
- Fix soundscapes for spectators
- Optimize models