Crusader Kings III

Crusader Kings III

Polytheism Reborn
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Update: 22 Dec, 2022 @ 3:03pm

V2.0.4
Added:
Reformed icons for all added religions
Updated icons to look more 3d in game

Updates:
Updated norse holy sites

Fixes:
solved bug that removed council titles from screen


NOTE: And this is mostly a Paradox problem. When you reform a religion it gets a dynamic name which means
Choose main deities decision will stop working as they don't recognize the religion name.
Will search for a fix but for now it stays a known bug

Update: 21 Dec, 2022 @ 2:36pm

V2.0.3 Saturnalia

Added:
New icon for Mithras Cult and Cultus Deorum

Changes:
Egyptian, Mesopomian, Celtic, Roman religions are set to Unreformed

Update: 18 Dec, 2022 @ 5:31am

V2.0.2 Saturnalia
Re added the custom icons that had to be removed some versions ago

Update: 17 Dec, 2022 @ 6:40am

V2.0.1 Saturnalia
Checked difference between Paradox file and pr_doctrines file
Added new marriage doctrine added by Paradox

Update: 16 Dec, 2022 @ 3:11pm

V2.0 Saturnalia
Added:
-Celtic flavour by The creator of Rice and VIET
-Hittite, babylonian, Semitic Polytheism
-Sumerian Polytheism originaly created by Bronze age mod modified by Polytheism Reborn
Positive and negative afterlife realms for romans greeks and celts
-Custom religious symbols for Hittite Babylonian and Sumerian
-WIP polytheistic world as a game rule. (turns world polytheistic) *Takes some time to load campaign
-New Research Polytheism decision info in comment section
-Assyrian Polytheism with custom icon
-Custom priesthood names Cultus deorum (Roman Polytheism) and Imperial cult
Collegium Pontificum and Collegium Augustalis
-2 Artifacts for the Research Polytheism decision
-Babylonian, Assyrian, Sumerian and Romano Germanic culture
-Choose main deity for Hittite, Semitic, Babylonian, Assyrian, Sumerian and Romano Germanic polytheism (germanic not yet complete as research takes longer)
-Interaction menu has now Hittite, Babylonian, Assyrian, Semitic, Sumerian
-Romano Germanic Polytheism
-Special doctrines For Romano Germanic and special doctrine Romano Celtic
-Return culture decisions for added cultures
-Decision so that Bavarian, Dutch, Frisian, Swabian. Turn to Romano Germanic Polytheism when being of Roman Religion.
-Added 7 random events for Roman religions
-Added 7 random events for Germanic religions
-Added the icons from Ck3 V8.0 Still works with V1.7.2 but will crash if you click on the space right next to the last visible icon

Reworked:
More doctrines mod as a game rule, saves loading time at starting of the game but takes a bit more time when turned on when starting campaign.
Old return polytheism decision is still available for TFE bookmarks
Updated the quick religion menu added Assyrian and Imperial cult
hinduism and budism have now polygamy doctrines
Sumerian polytheism has now the concubine doctrine


Updated:
-Reworked old return mesopotamian decision so it works with the separated mesopotamian religions(Babylonian, Assyrian,Sumerian)
-Bit a test but removed the vassal convertion after converting to babylonian, assyrian, sumerian etc via convert decision. So only you convert and for now it's up to you to go to the struggle of making your religion great as it once was.
-Added sanctity of nature tenet for Gallo Roman Romano British
-Fixed missing localization roman afterlife
-Gui files

Fixes:
Some localization

Removed:
- Intrepetatio tenets
- tenet file so it will be compatible with CK3 V1.8.0
-Removed culture titles, council titles and titles from the beta and added it to the Polytheism Reborn More Historical Religion and Culture Names -> Subscribe to the more historical culture and religion names

Update: 1 Dec, 2022 @ 9:43am

V1.9.4.2
Added missing doctrines for Roman and Celtic religions
Note: This is not the update for Paradox V1.8 Temporary version will be uploaded soon!

Update: 9 Nov, 2022 @ 10:50am

V1.9.4.1
Reworked part of the germanic religion file

Update: 9 Oct, 2022 @ 9:50am

V1.9.4
Fixes:
Reworked the more doctrine part of the mod so it's compatible with mods like TFE and MB+
added doctrines by those mods will be auto merged with the ones added by this mod.

Update: 8 Oct, 2022 @ 4:24am

V1.9.3.1
Fixes:
updated on_action file Culture problem should be solved now too -> mentioned by Kalek
in the more doctrines bug report section

Update: 7 Oct, 2022 @ 9:13am

V1.9.3
Fixes:
updated on_action file coa at game start work correctly -> mentioned by Kalek in the more doctrines bug report section
Should also solve the problems with the strugle etc. Let me know if that isn't the case
New game required