Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: 24 Jan, 2021 @ 9:52pm

- Update -

1. New origin: War for Cybertron: Start on Cybertron near the end of the golden age. This origin will start an event chain that will lead to a Decepticon uprising in the mid-game that starts with an insurrection on Cybertron. If you lose the battle, you will be given a choice to either stay with your starting empire or join the Decepticon Uprising. This event is similar to the machine uprising event mixed with some elements from the subterranean event in Stellaris.

2. Added the Hadean system as a system init. option for custom empires to use without the events attached to it.
3. Removed the cybertronian requirement from all origins except the war for cybertron and fall of cybertron origins.
3. Added Tarn, Dragstrip, and Quake portraits to the Decepticons.
4. Added a few more army types: The Decepticon Justice Division, Optimus Prime, and Megatron (hero units).
5. Added a new prescripted empire: "United Guilds of Cybertron" with a new civic: Cybertronian Functionism based on the caste system from the aligned lore. It is currently set to not spawn on its own but it's there for people who want to use the new origin.
6. Fixed several issues regarding gestalts not being able to use energon refineries, fixed the missing prescripted empires, and text errors.
7. Changed several deposit and static modifiers.

Known Issues:
- In the war for cybertron event, a random Decepticon portrait will be chosen as their ruler if they are allowed to become an empire instead of Megatron's portrait.

- There may be other bugs in the event, so if you do encounter them, let me know.

Update: 24 Jan, 2021 @ 9:50pm

Update: 15 Jan, 2021 @ 10:36pm

Update: 15 Jan, 2021 @ 10:27pm

Update
1. Added two edicts tied to the Cybertronian Trait: Red Energon Conversion and Synthetic Energon Infusion. Red Energon increases ship speed and fire rate dramatically, but its length is cut in half. Synthetic Energon boosts your overall job resource production and army damage, but causes other empire-wide side effects when using it.

2. Modified the Dark Energon edicts with more tradeoffs for using them.

3. Added two small leader events for the Matrix of Leadership and Decepticon Warlord ruler traits. Now whenever a ruler dies or replaced, the trait will be passed down to your next ruler.

Update: 14 Jan, 2021 @ 7:22pm

Update: 12 Jan, 2021 @ 8:57pm

-Minor changes in the local file text.

Update: 11 Jan, 2021 @ 7:39pm

Update:

- Added a new origin: "Corrupted Cybertronian Colony" - Start on a corrupted Cybertronian World with Dark Energon Mining unlocked at the start of the game.
- Both the Cybertronian Colony and Corrupted Colony will now spawn an abandoned Cybertron somewhere in the galaxy (Would like to add events to this later).

- Added more portraits for the Autobots and expanded their portraits for planet pops.

Update: 7 Jan, 2021 @ 8:45pm

New Update:

- Added new decisions:
1. "Corrupt the Omega Lock". You can now use dark energon to turn cybertron into a cybertron powered by dark energon, giving new planetary features and modifiers.
2. Turn a planet into a Cybertronian world using dark energon.
3. Corrupt an existing Cybertronian world using dark energon.

- Removed the energon/dark energon modifiers from Cybertronian cores and transferred it to a new deposit: "Energon Bridge" that is available on all cybertronian planet types.

- Added Gestalt jobs so now they can properly refine both energon and dark energon.

- New flags were added: Predacon (Prime), Wreckers, and Vehicons.

- Updated namelists to include nsc ships.
- Altered the text for diplomatic phrases and corrected some text errors.


Update: 5 Jan, 2021 @ 5:57pm

Bugfixes:

1. Fixed an issue where Cybertronian pops don't build when loading a save (however, this doesn't fix another problem).
2. Removed the option to build regular Energon Refineries for Cybertronian empires.
3. To prevent issues with the shutdown event, the Omega Lock decision can only appear on dead Cybertron. So there will be no possible way to save the planet until after the event is complete.
4. Altered the ai weight so that other ai empires are prevented from using the Cybertron Colony origin at random.

Known Issues:

1. I'm not sure if this mod is causing it or the game itself, but I looked around and found that synthetic empires who modify their pops have reported trouble building their custom templates, halting their pop assembly production. I tried to find a way to fix this, but I haven't found a solution yet. So for anyone using Cybertronian pops, I would suggest not modifying their initial templates until I can find a workaround.

Update: 2 Jan, 2021 @ 3:20am

-New Update -

- New Strategic Resource: Dark Energon, can be unlocked by researching the Dark Energon mining technology (Dangerous tier 4 tech). Dark Energon can be found on toxic, crystal asteroids, or tomb worlds.
- This new resource unlocks new edicts and armies.
- New building: Dark Energon Refinery
- New Jobs: Dark Energon refiners and miners - Produces Dark Energon and energy.
- Added Terrorcons and Dark Energon Corrupters as new army types (Requires Dark Energon).
- New decisions to seed and harvest Dark Energon on a planet. Has stronger modifiers than the Energon decisions but have negative side-effects on the planet's habitability.

- The Energon icon has been changed to light blue instead of pink to prevent confusion with Dark Energon's dark purple icon.