Awesomenauts

Awesomenauts

Blightnauts Lite
Hiển thị 11-17 trong 17 mục
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Cập nhật: 12 Thg12, 2020 @ 7:07am

Minor hotfix.

Cập nhật: 12 Thg12, 2020 @ 6:49am

The custom healthbars for major enemies are now segmented, with each segment representing 1000 hp. This should give a better idea of how tanky some enemies are.

The treasure guardians Bubble, Dash and Smoke now show their attack as their name over the character, this make it easier to identify who is who.

The Awesomenauts theme song now plays when starting the final boss.

Made the first fight a tiny bit more doable on single player impossible by removing 1 flying droid from each of the waves.

Roccos are now forced to move if they are "inside" Scoop's hitbox, this prevents them from being unhittable when playing nauts with no pierce or AoE.

Fixed that characters with a large hitbox could trigger the cage camera sequence from outside the cage.

Blighted Clunk will no longer spawn Raelynns on solo easy.

Tough Piñata's health no longer scales with difficulty, only with number of players.

Buffed some of the enemies at higher difficulties to compensate for the extra upgrades that players have in mid to late game:

- Most minor enemies (the ones without a custom healthbar) will now get one stage pills on very hard, and both stages on impossible.
- Jimmies now gain Danger Pins on very hard and beyond, and Castle Ice Cream Flavoured Pacifier on impossible.
- Skrees now throw totems on hard and beyond, at higher difficulties the totem gets upgrades.
- Skrees can no longer be outranged. If they take damage they will run away.
- Roccos no longer get a damage debuff on single player impossible, they now also activate vengeance at very hard and beyond, and get Chicken Grill and SWCA Coin on co-op at higher numbers of players or lower number of players at higher difficulties.

Note: Some of these buffs do not take effect in the fights before the second shop.

Cập nhật: 6 Thg12, 2020 @ 9:12am

Updated to current non-brawl version (1.1.1), which includes:

1.1.1
Fixed that Blighted Clunk's Raelynns did not have blind on snipe on impossible and extra range on very hard and impossible.
Blighted Clunk now shoots a double fat pete every shot on impossible.

1.1
Added a new difficulty system! You now get a series of pillars at the start, each with difficulty options that will be familiar to Blightbound players. To change the difficulty, all players must step on the same pillar. The difficulty is still based on the number of players, as before, this is only for fine tuning the difficulty.

Cập nhật: 23 Thg11, 2020 @ 9:01am

Reduced all the scenery textures to half the size. This should improve load times as well as download speeds.

Cập nhật: 21 Thg11, 2020 @ 3:55am

Fixed that droids in the turret fight would drop solar, allowing players to endlessly farm solar.
Increased the solar bonus at the end of the turret fight to compensate for the above, from 80 + 30 to 110 + 30 (+ 30 from destroying turret).

Cập nhật: 17 Thg11, 2020 @ 7:32am

Fixed the positioning on the turret tutorial screen.
Fixed a few spawns on the fight right before Blighted Clunk.
Made Blighted Clunk's healthbar appear like an elite enemy rather than a regular enemy.

Cập nhật: 17 Thg11, 2020 @ 6:46am

Release version, identical to Blightnauts 1.0.2 but with dialogue removed.