Awesomenauts

Awesomenauts

Blightnauts Lite
Zobrazuje se 1–10 z 17 položek
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Aktualizace: 3. říj. 2021 v 16.41

Added a whole new area: The Jungle! This is a new path that splits off at the end of Plasma Ridge, and is an alternate path to the caves, complete with its own enemies, traps and boss. At the end it will drop you off at the switch puzzle at the end of the caves.

All enemies are now frozen for 3 seconds after spawning. Droid enemies can be damaged in this state, but 'naut enemies cannot.*

Reworked Baby Champion boss as it was too long, unforgiving and unfair for melee nauts. The original idea remains the same, but now:

- Only 2 clones exist at any given time, and the spawn triggers (red bars on the hp) have been reduced to 2. These 2 clones will respawn on a timer after they've been spawned for the first time. This timer is longer in single player than in co-op.

- Baby Champion will now stop whenever Missile Barrage is off cooldown, rather than when spawning clones.

- Baby Champion will now remain inactive for a few seconds before using Missile Barrage, giving melee nauts a chance to close in and do damage.

- Both Baby Champion and clones will occasionally stop to get out of sync, avoiding situations where all 3 lanes have enemies charging with little room to dodge.

- Flaming Stroller: Baby Champion no longer gets 1 stage on very hard and only 1 stage on impossible instead of 2 stages.

- The teleport duration is no longer shorter on impossible. Now it's the same duration as all other difficulties.


Blighted Clunk's attack speed no longer scales with health. This is to allow melee nauts to close in and do damage, as the increasing attack speed from before made it almost impossible to deal damage without being hit.

Dialogue has been revised, with more detail added in some parts as well as fixing some typos.

Fixed that Leons would always have pills regardless of difficulty, now they get 1 stage on very hard, and 2 stages on impossible, like all the other enemies.

Fixed that Leons would detect enemies at long range when blinded, now they will detect in a much smaller area if affected by blinding, like all the other enemies.

Improved the AI platforming for non-droid enemies that chase you. Instead of jumping directly below you to a platform they can't reach, they will now jump to the lower platforms first before attempting to reach you. This should make them less exploitable and actually do what they're supposed to.

Fixed a very rare bug where Ix displace could result in a Game Over when only a few players were caged.

Players will now be fully healed after a fight instead of receiving a fixed 500 hp.

Barrels are now destroyed in just one hit.

Fixed that in the turret fight, blue defending droids would not turn to attack the red droids when turned to the right.

Fixed that the underwater treasure guardians would get stuck on the glass platforms on the right side.

Fixed that Dash and Smoke would use Bubble Gun when blinded.

It is now possible to return to the underwater treasure area by going down while at the surface. Leaving the area this way will still count as if all players were killed, so the guardians will still be fully healed if no one is underwater.

Sentry is now silenced for a short time right after spawning, this should prevent teleport abuse.


* After some testing, we realized that most players die in the first seconds of a fight because they are not familiarized with the enemy spawns at the start of each wave. This change will ultimately lower the skill ceiling, as experienced players already knew who spawned and where, but will also lower the skill floor, allowing players unfamiliar with the mod to have a better chance of success and not be caged all the time.

Aktualizace: 19. čvn. 2021 v 4.41

Updated to the new dialogue system made by the expanded version of the tool I made to create all the dialogue in the mod! This tool is now public and you can learn more about it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2500447899

Added a few foreground visuals to the starting area to give it more depth.

Updated mist wall graphics. Lite version will still use the old graphics.

Aktualizace: 22. kvě. 2021 v 3.46

Baby Champion's teleports are no longer random. When entering a portal, enemies will now teleport to the lane below, and then back to top once on the bottom lane.

Player portals at Baby Champion's fight will also follow the pattern mentioned above instead of teleporting the player to the same lane.

Baby Champion will no longer get a speed bonus on very hard and impossible.

Baby Champion's clones will now get reduced health at lower player counts and pills at higher player counts, regardless of difficulty. The fact that clones died faster at higher player counts made this fight disproportionately easier in co-op.

Fixed that the warning time between Baby Champion's teleports would become shorter as the speed increased.

Fixed that several of the new area's textures were missing on the lite version.

Aktualizace: 11. kvě. 2021 v 14.34

Several tweaks to make Baby Champion easier at lower difficulties.

Baby Champion now shoots rockets when spawning clones while the clones won't shoot rockets anymore, Jimmy also won't aim at players in the cage anymore.

Fixed that Sentry could escape the Baby Champion fight using a teleport beacon.

Aktualizace: 11. kvě. 2021 v 7.06

Added a new miniboss: Baby Champion! A Jimmy that always charges from left to right, spawning other Jimmies at certain health loss intervals. This miniboss will also give a key to unlock the elevator, just like Blighted Clunk. This means that you can now choose which boss you want to fight... or you can also choose both!

Defeating both minibosses will grant all players an additional 200 solar, on top of the 100 solar that each miniboss gives when defeated.

Enemies that have special actions triggered on health loss will now have a red indicator on the healthbar showing how much health they need to lose until that action is triggered.

Mega Clunk's vulnerability period was changed from 25% health loss to 33%, meaning there are only 3 boss cycles now instead of 4.

Mega Clunk's spawns are no longer randomized, this should help prevent instant fails where the hardest spawns come early and kill most players.

Mega Clunk's battery spawns are no longer randomized, and the amount that spawns increases with every boss cycle.

During the battery and shield down phase, Derpls will now spawn at specific locations depending on the boss cycle. With each cycle they will spawn closer to the core. Aylas and flying droids are still randomized.

Mega Clunk will now not attack in the first boss cycle.

Mega Clunk will now always use the mortar attack on the second boss cycle.

Mega Clunk will now always use the laser attack on the third boss cycle.

Mega Clunk's mortar attack will now follow a pattern instead of being random, always going from right to left, starting on the right-most position.

Mega Clunk's laser attack will now follow a pattern instead of random, always going from top to bottom, starting on mid.

Increased Mega Clunk's mortar shells damage from 375 to 515.

Aktualizace: 28. bře. 2021 v 14.34

Fixed the incorrect date on the version to 210328 (it has been a while, okay? :P)

Aktualizace: 28. bře. 2021 v 14.25

Players who die in the final boss will now be able to help the rest of the team with a Ted airstrike that has a 20 second cooldown.

Because of this, the spawns in the final boss no longer adjust to the number of survivors, but rather to the number of global players, like all the other fights.

Fixed that the warning screens were missing in the lite version. These replace the hints given by the dialogue in the full version.

There's a certain area that's under construction...

Aktualizace: 18. pro. 2020 v 4.09

Fixed a missing texture.

Aktualizace: 13. pro. 2020 v 11.14

Fixed that in one of the fights, a Gnaw would replace Deadlift's healthbar.

Fixed that Roccos would not have the damage debuff in the second fight, this was unintended.

Fixed some inconsistencies with the custom healthbars on the final boss fight.

Fixed that some Derpls were not getting the upgrades they should have.

Players are now healed for 500 hp at the end of every fight (not every wave). This means that on solo players no longer need to wait for regen.

Aktualizace: 12. pro. 2020 v 7.43

Fixed that the ~was missing in Tough Pinãta. Even though the full version had it.