Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - Lex38 2020
Mostrando 11-20 de 33 aportaciones
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Actualización: 11 DIC 2020 a las 1:49 p. m.

-Added missing spice resource to the map
(Spice was added in a patch after my map was made so had to be added to my map manually)

Actualización: 6 DIC 2020 a las 11:11 p. m.

-Armenian garrisons have been fixed. One was appearing doubled
-Armenian garrisons now have 20 units at max city level as intended

Actualización: 6 DIC 2020 a las 9:02 p. m.

-SPQR is even less likely to expand, obsessing over defending their capital
-SPQR/Roma has been given a specific garrison capital that cannot appear elsewhere
-SPQR will no longer have garrisons if they capture anything outside of Roma

Actualización: 6 DIC 2020 a las 3:06 p. m.

Actualización: 6 DIC 2020 a las 2:53 p. m.

-Added some positive bonuses to Eastern buildings which had no purpose as they couldn't recruit units
-Fixed "One Ruler" Roman diplomacy penalty from appearing on mines (It didn't do anything but the text is gone)
-Armenian Cataphract Archers now have cataphract level armor. Previously they were using leather which is way too little. In the original game they have 1 less defense than Cataphract lancers.

Actualización: 3 DIC 2020 a las 6:07 p. m.

- Quick fix: Added prioritization for military buildings for Barbarian factions (it was missing in the last update)

Actualización: 3 DIC 2020 a las 5:50 p. m.

- AI unit balances have improved so all factions should make better armies
- Made the AI focus on military tech/buildings much more

note: factions will still just spam their basic units for the first 10 turns or so but get tier 2/3 units quicker

Actualización: 2 DIC 2020 a las 7:58 p. m.

- Removed unused factions from Custo mBattles
- Changed Force March name/description to DO NOT USE because it does nothing

Actualización: 2 DIC 2020 a las 11:40 a. m.

- Thracian start should be improved. They now have a level 2 town/fishing port in their capital turn one
- Thrace starts war with Tylis
- Macedon no longer starts at war with Tylis to allow Thrace to expand slightly before their inevitable war
- Carthago now starts with a T1 barracks

Actualización: 2 DIC 2020 a las 12:22 a. m.

- Removed factions not intended to be playable and reorganized the Romans in the faction selection
- Roman houses now start with opposing political parties
- Roman houses are now uniformly Republics on turn 1 and can become Empires later
- Added new unique traits for the Roman houses based on their intended expansion on the map
- Tiny icons and descriptions that took me way too long for what they are worth, to go with the new traits
- War Cry for Barbarians should now actually look like War Cry on the HUD and not be Use the Whip or whatever you last selected