Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - Lex38 2020
11-20 van 33 items weergegeven
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Update: 11 dec 2020 om 13:49

-Added missing spice resource to the map
(Spice was added in a patch after my map was made so had to be added to my map manually)

Update: 6 dec 2020 om 23:11

-Armenian garrisons have been fixed. One was appearing doubled
-Armenian garrisons now have 20 units at max city level as intended

Update: 6 dec 2020 om 21:02

-SPQR is even less likely to expand, obsessing over defending their capital
-SPQR/Roma has been given a specific garrison capital that cannot appear elsewhere
-SPQR will no longer have garrisons if they capture anything outside of Roma

Update: 6 dec 2020 om 15:06

Update: 6 dec 2020 om 14:53

-Added some positive bonuses to Eastern buildings which had no purpose as they couldn't recruit units
-Fixed "One Ruler" Roman diplomacy penalty from appearing on mines (It didn't do anything but the text is gone)
-Armenian Cataphract Archers now have cataphract level armor. Previously they were using leather which is way too little. In the original game they have 1 less defense than Cataphract lancers.

Update: 3 dec 2020 om 18:07

- Quick fix: Added prioritization for military buildings for Barbarian factions (it was missing in the last update)

Update: 3 dec 2020 om 17:50

- AI unit balances have improved so all factions should make better armies
- Made the AI focus on military tech/buildings much more

note: factions will still just spam their basic units for the first 10 turns or so but get tier 2/3 units quicker

Update: 2 dec 2020 om 19:58

- Removed unused factions from Custo mBattles
- Changed Force March name/description to DO NOT USE because it does nothing

Update: 2 dec 2020 om 11:40

- Thracian start should be improved. They now have a level 2 town/fishing port in their capital turn one
- Thrace starts war with Tylis
- Macedon no longer starts at war with Tylis to allow Thrace to expand slightly before their inevitable war
- Carthago now starts with a T1 barracks

Update: 2 dec 2020 om 0:22

- Removed factions not intended to be playable and reorganized the Romans in the faction selection
- Roman houses now start with opposing political parties
- Roman houses are now uniformly Republics on turn 1 and can become Empires later
- Added new unique traits for the Roman houses based on their intended expansion on the map
- Tiny icons and descriptions that took me way too long for what they are worth, to go with the new traits
- War Cry for Barbarians should now actually look like War Cry on the HUD and not be Use the Whip or whatever you last selected