Space Engineers

Space Engineers

ACI-Rival
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Update: 17 May, 2022 @ 3:57am

-Frequency changes.

Update: 15 May, 2022 @ 6:51pm

-Frequency changes.

Update: 15 May, 2022 @ 1:03am

Update: 14 May, 2022 @ 8:30pm

Update: 14 May, 2022 @ 7:27am

-Further complicated spawning conditions. lol. Certain spawngroups will not spawn unless a certain amount of lower level grids have been destroyed first. Example: Space player known area spawngroups. You should see less groups with multiple carriers plus a battleship within the same formation even if your threat level has enabled such a spawn. Aside for preventing the spam of such fleets it also allows for more variety of encounters at higher threat levels. I should really stop putting out all these micro updates and just do it weekly or something.

Update: 14 May, 2022 @ 6:52am

-The incinerator, Whiplash and Valiant ships will now attempt to jump away from the player when enough of their weapons have been made non functional. Assuming their jump drive is still online at that point.

Update: 14 May, 2022 @ 3:58am

-Added a win condition of sorts to ACI-Rival. After a threshold of 300 ACIM remote blocks have been destroyed a command vessel will be able to spawn. This spawngroup exists as a boss encounter signal. If this ship is destroyed then all ACIM grids will be disabled. Nothing ACIM will be able to spawn. The threshold of 300 will probably change in future.

-Added the Orion Heavy Cruiser as the command vessel. The combat behaviour and weapons were somewhat rushed in order to implement a means of defeating ACIM. The encounter will be expanded upon.

The addition of this encounter does not mean the end of ACI-Rival. Still have another tier of grid to add and all that.

Update: 13 May, 2022 @ 8:37pm

Update: 13 May, 2022 @ 7:01pm

-Frequency changes.

Update: 12 May, 2022 @ 8:02pm

-Recon grids are now only eligible to spawn every hour. Only one can spawn at a time. The spawns are enabled every hour, not made to spawn every hour.

-Player Known Area spawns should also only be enabled every hour.

-Depending on the amount of people you may see a few ACIM mainframes spawn at once in your entity list. These enable the sandbox variables that enable the spawns. Do not worry though as they are quite small and will barely be noticed by anyone. They will despawn after 10 seconds.

-Some other changes.