Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Viser 101-110 af 239 forekomster
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Opdatering: 10. mar. 2023 kl. 11:41

- Republic of Genoa faction made playable with new units.
- No change to supplies while in allied territory.
- Decrease in supplies while in home territory if there is a food shortage in the faction.
- When army besieged in city supply drops.
- Pirates spawn chances decreased.

Opdatering: 28. feb. 2023 kl. 8:36

- Changed fatigue for cavalry.
- Fixed "men in air" bug in battles for horsemen.
- Patrol and working stance balanced.
- Increased defence for lancers.
- Added 3 new naval units for Roman Empire.
- Byzantine crossbowmen now could be recruited in Aux barracks lvl 3.
- Fixed Antioch battle map bug when units could pass through rocks.
- Ballistas damage and accuracy increased and cost in MP reduced.

Opdatering: 10. feb. 2023 kl. 10:03

- Added new supply system (credits to Wolf Of Iberia).
- Now fleet near port also consume food (thanks Trasibulos80 for change).
- Unit limits (caps) reduced and balanced for better army compositions.
- Naval units size increased.
- Damascus and Aleppo factions made Sunni.

Opdatering: 7. feb. 2023 kl. 8:00

- Added new province Venice and Verona.
- Fixed bug woth no religion conversion for Venice.
- Jihad script now choose city randomly (thanks @Bokbg).
- Added Empire option for Venice.
- Some other balancing changes.

Opdatering: 3. feb. 2023 kl. 9:59

- Several bugs fixed.

Opdatering: 3. feb. 2023 kl. 4:21

- Added new faction playable: Republic of Venice.
- Added maintenance cost for barracks.

Opdatering: 27. jan. 2023 kl. 4:06

- Added +1 food to farms and fish ports starting from lvl 2.
- All cities and towns (except barbarian) can't be demolished, but converted only.
- Crossbowmen now need 1 turn to recruit.
- Some recruitment fixes.

Opdatering: 23. jan. 2023 kl. 15:44

- Added more hp to siege towers.
- Some recruitment fixes.
- Banditry chances lowered.

Opdatering: 22. jan. 2023 kl. 4:37

- Improved recruitment variety for most of the factions.
- Added 4 Norman units to England and Normandy.
- Fixed Antioch map.

Opdatering: 20. jan. 2023 kl. 11:18

- Added new food consumption system (thanks @Trasibulos80). Now armies consume from 1 to 3 food depending of size in region they located.
- Added events (dilemmas) about region trade for Rome, some Byzantine and Crusaders cities.
- Siege AI improved by adding gates capture points in cities.
- Peace treaty positive effect returned.
- Norse factions recruitment improved.
- Antioch map changed.
- AI should offer less money for treaties and join war.
- Many other balance fixes to units, garrisons etc.